Ocean Shader 1.0

This is a shader I wrote for Softimage XSI as...

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File Size:

1.7 MB

Created / Updated:

Nov 06, 2000 / Nov 06, 2000


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This is a shader I wrote for Softimage XSI as a research piece during the program's Beta Testing phase. The only geometry for the ocean is a flat NURBS grid. This grid is displaced by a series of animated fractal harmonics. The resulting surface is shaded with its' reflectivity determined by the angle at which the camera rays strike the surface. When the camera drops below the water a second shader is triggered that has no specular component.

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