- Latest Forum Topics
- New design contest - Everybody is invited!
- D3CRYPT3D 3D Encryption Software Beta. New Build. Here's how it works
- A nifty little trick that I always use when animating feet!
- WATCHMEANIMATE Episode 003: How I animate a badass flying dragon!
- Graph Editor Deleting keys: when deleting ry Maya also deletes rx and rz
- Hot Forum Topics
- Nick Jr. Team Up With Houses in Motion For A ‘Warm + Fuzzy’ Stop-Motion Package
- Gnomon Announces Master Classes 2014
- Introducing Amplify Color - Industry Level Color Grading for Unity
- Rapid Rig: Modular for Maya. A new procedural rigging toolset.
- Rodeo FX Turns To iPi Motion Capture to Create Key Scene In “Now You See Me”
Jessica Lohse's Activity
Add Jessica Lohse as friend to stay up to date with more of their activity.
Jessica Lohse updated a video in their portfolio - over 4 years agoAnimation Design BA 2011 (1st Hons) De Montfort University 'Stone Giant' my sole work, final major project. Created using Maya, Mari, PF Track, Image Based Lighting (IBL), and Photoshop. The idea was to make it like a discovery shot in a feature film. My focus was on integration and this involved tracking, Maya Fur (moss on the fingers to match the moss on the ground), roto, render layers in Mental Ray, compositing, color correction & grading, utilizing both normal maps and displacement. 'Voxel: Beatbox Companion' was a final year professional brief provided via Double Negative Visual Effects, London. The idea was to create a futuristic toy that is perhaps near future. Something believable. My focus was integration and realistic parts based on research. Final Cut was used to transcode the footage. After Effects was only used for the breakdowns. Premiere Pro was used to add text to the breakdowns. Combustion was used for compositing and grading. My mentor on these projects was 3D Generalist Gareth Harbuz.