VICON House of Moves was
involved in creating the animation and providing motion capture services for the
recently released highly cinematic video game, WET
, published by Bethesda Softworks.
WET, developed by Artificial Mind and Movement (A2M),
is a highly-stylized third person shooter that seamlessly blends gun play,
sword kills and over-the-top acrobatics to create the ultimate interactive
action experience. The game allows the player to shoot anywhere, anytime with
the freedom to shoot while running, sliding down ladders, sliding across the
floor, or performing any number of acrobatic moves. Featuring an ironic mix of
humor and violence, unique retro film visual treatment, and original 70's
inspired music, WET is a third-
person shooter experience unlike any other.
Epic, action-packed battles
between the game’s hero, gun-for-hire Rubi Malone, and her foes are featured at
intervals throughout the game. VICON House of Moves was engaged by A2M to
animate a final climactic battle, and contributed to other fight sequences as
well. The cinematic-like sequence
allows the player to make decisions that guide the course, and ultimately the
success or failure of the battle.
“House of Moves was a great partner to work with on this
game. They quickly understood what we wanted and were able to deliver it on
time,” said Stephane Roy, Senior Producer, WET. “The
quality of the rendition of the animation was excellent and added a lot of
energy to the boss battle sequence.”
VICON House of Moves (HOM)
completed multiple days on the motion capture stage shooting several
performers, including a weapons specialist to perform complex sword fighting
moves. A2M selected the moves that
would make it into the game and then the animation team at HOM tracked and
retargeted the capture data onto 3D character and weapon models provided by A2M.
HOM executed the character animation by utilizing a motion capture base, and
added dynamic poses, speed adjustments, weight, timing and other sweetening
elements as well as key-framing facial and secondary animation. The final
approved animation was delivered to A2M in Autodesk Maya for integration into
the game engine.
“When we built out our
animation team at House of Moves, it was exactly with this type of project and
collaboration in mind,” said Brian Rausch, VP of Production, VICON House of
Moves. “A2M conceived and built a
beautiful game, and we’re pleased that we were able to contribute with such a
pivotal battle sequence. With the
in-house animation team at HOM, we were able to keyframe and finalize several
of these heavy action sequences. In the past we have been tied to specifically
what was captured. In the case of WET we were given the freedom to deliver compelling and polished animation
by any means necessary. So we set out to deliver an animation sequence that
matched the beauty of the character design and the power in the voice
performance. We believe we did just that.”
Featuring top-notch voice over performances from
Eliza Dushku (as Rubi Malone), Malcolm McDowell (as crime lord Rupert Pelham)
and Alan Cumming (as villain Christopher Sorrell), WET offers up a perfect mix of
violence and humor set against a stellar soundtrack and original score, both of
which capture the game’s cool, retro-70s grindhouse vibe. WET, published by Bethesda Softworks,
was released on September 15, 2009. For more information about WET
please visit http://wetthegame.com.
About VICON House of Moves
VICON House of Moves is a division of VICON, the Academy
Award(r)-winning supplier of precision motion tracking systems, serving
customers in film, visual effects, computer games, and broadcast television, as
well as engineering and life science industries. VICON is the largest holding of OMG (Oxford Metrics Group -
LSE: OMG), plc.
VICON House of Moves provides professional motion capture
services, stock 3D data, and 3D animation services for the entertainment
industry. With expertise dating
back to 1985 and credits ranging from game titles Resistance 2 and Unchartered
to films including Spider-Man 2 to Titanic, VICON House of Moves has
contributed to hundreds of animation projects. For more information, call (310)
306-6131 or visit www.moves.com.
Artificial Mind and Movement
in Montreal, Quebec, Artificial Mind&Movement (A2M) is Canada’s leading
independent game developer, employing 500 talented people in Montreal, Quebec
and Santiago, Chile. Since 1992, A2M has developed 119 titles across every game
platform. Our studios work with the industry’s top publishers and licensors,
including Activision Blizzard, Bethesda, Disney, Electronic Arts, Fox, Konami,
LucasArt, Viacom and Warner. A2M is committed to producing unparalleled game
experiences with original or licensed Intellectual Properties. Over the past
three years, A2M has ranked simultaneously amongst the Deloitte Technology Fast
50 and also as Canada’s 50 Best Managed Companies.
About Bethesda Softworks
Softworks, part of the ZeniMax Media Inc. family of companies, is a premier
developer and worldwide publisher of interactive entertainment software. Titles
from two of the world’s top development studios – Bethesda Game Studios and id
Software –include such blockbuster franchises as DOOM®, QUAKE®, The Elder Scrolls®, Fallout®, Wolfenstein™ and RAGE™. For more information on
Bethesda Softworks’ products, visit www.bethsoft.com.
Bethesda Softworks, Bethesda Game Studios, ZeniMax, The
Elder Scrolls and related logos are trademarks or registered trademarks of
ZeniMax Media Inc. in the U.S. and/or other countries. Fallout is a trademark or registered
trademark of Bethesda Softworks LLC. in the U.S. and/or other countries. Id, DOOM, QUAKE, Wolfenstein,
RAGE and related logos are trademarks or registered trademarks owned by ZeniMax
Media Inc. All Rights
WET™ © 2009
Artificial Mind and Movement Inc. Published by Bethesda Softworks LLC, a
ZeniMax Media company. WET and related logos are trademarks or registered
trademarks of Artificial Mind and Movement Inc. in the U.S. and/or other
countries. All Rights Reserved.
is a trademarks of OMG plc.
Academy Award® is a trade or servicemark of the Academy of Motion
Picture Arts&Sciences. All
other trademarks are the property of their respective owners.