May 02, 2012
Post id: 309985 Report Item

May 02, 2012
Post id: 309986 Report Item

I would like to know how to get the bind pose from the animated pose. I tried the Modify | Evaluate all| Ignore all and then Edit | Select all by type | joints and then Skin | Go to bind pose...but at some places the model is getting squeezed...


I am really new to this..I basically wanted to take off the existing rig n add a new one to learn it...kindly help me...

May 03, 2012
Post id: 309990 Report Item

Hi Gowri, It would help if you could post the rig you are using or were you found it, so we could have a look see what the problem is.

May 04, 2012
Post id: 309993 Report Item

If you want to delete the rig in order to make a new one, I suggest you delete the skinCluster node binded to the geometry.

select skinCluster in the channelBox

then in the channel box : Edit -> delete Node (If nothing is important, you can litterally delete the history and you'll have a fresh geo to start with)