Apr 11, 2012
Post id: 309909 Report Item

Hi all,

I got a problem with making vector displacement map.
I've tried to generated VDM from scan data of pocket.
I actually want to make VDM something like 'Ear' (Mudbox default stencil) which has information of heights,and shape, not affected by UV. (Not for texture map, it is for sculpting using by stencil)
So here is the explanation. Please let me know what went wrong guys.
(Please see the attachment)
I import the Hires mesh to Maya and create simple block out Low-res mesh with layout UV,
import both back in to Mudbox, and transfer detail from Hires mesh to Low-res mesh.  
I got pretty good result and there was no problem until this part, but when I extract VDM, It doesn't looks like it will pullout pocket shape, it looks like just flat as UV I've layout.
It's unable to stencil with it, because it doesn't have the information of under part of pocket cover.

I wish you guys could help me out!

Apr 11, 2012
Post id: 309911 Report Item

So I transfer detail from it

Apr 11, 2012
Post id: 309912 Report Item

Result looks pretty good, but...

Apr 11, 2012
Post id: 309913 Report Item

This is what I got for VDM. Fail!!!!!

Apr 11, 2012
Post id: 309914 Report Item

This is the example of something I want , not with distorted corner because of uv. I am actually currious about how UV looks like for this piece.

Nov 07, 2013
Post id: 312923 Report Item

The Plane you use to bake with before transfer details should be flat with undistorted corners. then reason you are getting the distortion in your VDM is because your plane silouette has changed maybe you could try shrinking the mesh a bit to fit inside the plane so that when you transfer details, it doesnt change the border of the plane.