"Rapid Rig: Advanced" - Auto Rig for Maya 2.3.1 (maya script) Cart_putAdd to cart

This is a tool that will set up a customizable rig for a bipedal character

Rapidrig_v2_silhouette Zoom

License Type:



$40.00 (USD)

File ID:


File Size:

148.3 KB

Created / Updated:

Dec 20, 2009 / Jul 25, 2015


Dustin Nelson   More free downloads from this user See users marketplace items See this users portfolio Send a Private Message


linux, mac, windows


2008, 2009, 9.x, 2010, 2011, 2012, 2013, 2014, 2015, 2016


auto, maya, setup, fk, scale, biped, IK, Stretch, autorig, auto-rig, rapid, Rig, interface, animation Pose Save Dummy Dummies

Head option to create or not to create.

Submitted by GWPGearWorx on 2011-07-27 03:42:01

Request Description

30 of 64
Arrow_left Arrow_right

I would love an option where you can pick and choose what you want or do not want to create. I use a custom head and facial bone rig setup that an associate created for me where I can create a fully setup bone face rig for use in Face FX and my game engine to obtain full lip sync e.t.c. So what I need to do is remove everything from the neck up as I then attach my rig to the neck joint of your rig setup.

So in short an option to not create eye, and jaw setups.

Comments (3)

View Dustin Nelson's profile
Jul 27, 2011
Post id: 15054
Report this comment to moderators [SPAM]

The head, eyes and jaw are something that not a lot of people want, so this should be something I will look into creating options for. You had emailed me about getting an error that was caused by deleted those joints, then clicked the "Select Skinning Joints".

For now, what you might have to do is skin to all the joints, and then just remove those joints from the skin cluster, then delete them. I will try to add a check ASAP so that deleting those joints won't cause an error in the script.

Thanks for you patience :)


File Author
Jul 28, 2011
Post id: 15059
Report this comment to moderators [SPAM]
  • Currently 0/5 Stars.

Hey Dustin;

Thanks again for the prompt response, I just bound the mesh to the rig and then deleted the joints that I did not need, and then imported my head rig setup and applied it to your rig setup, and so far it seems to work well. I will let you know soon if I encounter issues.

When adding these options to your script it would be fantastic to have just the neck, or neck and head, or neck head and eyes e.t.c Allowing much more freedom.

All in all the best money I have spent on any autorig system. I will be using this here on out! Your support was one of the major reasons why I bought it. . . . . again hahaha



View Dustin Nelson's profile
Jul 30, 2011
Post id: 15096
Report this comment to moderators [SPAM]

I am happy to hear it worked out this time :)

I will be adding the neck/head/jaw/eye options in the next major update. I do have some dependencies that I will have to work around to make they work properly, but it shouldn't take too long to add that.


File Author

People who have favorited this file

265 more