"Rapid Rig: Advanced" - Auto Rig for Maya 2.3.1 (maya script) Cart_putAdd to cart

This is a tool that will set up a customizable rig for a bipedal character

Rapidrig_v2_silhouette Zoom

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$40.00 (USD)

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File Size:

148.3 KB

Created / Updated:

Dec 20, 2009 / Jul 25, 2015


Dustin Nelson   More free downloads from this user See users marketplace items See this users portfolio Send a Private Message


linux, mac, windows


2008, 2009, 9.x, 2010, 2011, 2012, 2013, 2014, 2015, 2016


auto, maya, setup, fk, scale, biped, IK, Stretch, autorig, auto-rig, rapid, Rig, interface, animation Pose Save Dummy Dummies

IK/Transform Controls for Shoulder/Clavicle

Submitted by kooldevil on 2010-09-20 17:31:11

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Hey Dustin

This is a superkool and awesome Script which You have Written and a total Value for money!!
I was wondering some Animators love to use IK/Transform Controls in Shoulder/Clavicle So if u could add an option for either one in urs future updates

Like At present e have on Rotate X,Y,Z in Shoulder And Clavicle
So if we could Also get a Translate X,Y,Z Along with Rotate X,Y,Z either in Shoulder OR Clavicle Region

once again Your Script Rocks Man

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View Dustin Nelson's profile
Sep 21, 2010
Post id: 12508
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Hey Sujayat,

I will look in to adding this to the next version. Translating joints can sometimes cause bad deformations unless there is a joint aiming at them, so I will look at maybe making the clavicle aim at the shoulder, and have the shoulder be able to translate. In the mean time, the easiest way to get some translation happening is to just unlock the translates of the clavicle controls.

If you don't know how or don't want to dig into the channel control, I have a free script that will unlock and unhide all the standard channels of a transform node (translates, rotates, scales and visibility). The script is here:


I will let you know when I come up with something for translation on the shoulders or clavicles.


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View Dustin Nelson's profile
Oct 11, 2012
Post id: 16954
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This has now been added in version 2.0.0. You can translate the shoulders, clavicles and hips independently of the rest of the rig in IK and FK. The functionality of this has been included to work with RR: Anim and RR: Poser.

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