Indycar 2012 - DW001 3D Model Cart_putAdd to cart

Detailed model of tests version of Indycar 2012 race car.

Dw_001_01_ Zoom

License Type:



$190.00 (USD)

File ID:


Total Size of Files:

62.6 MB

Created / Updated:

Nov 05, 2011 / Sep 20, 2012


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indy, car, indianapolis, 500, race, racing, 2012, Driver, Champion, IRL, Dallara, Izod, indycar, dw001, dw, 001, oval

Materials: yes
Textures: yes
Animated: no
Rigged: no
Includes Normal Map: no
Geometry: Polygonal
Polygons: 175840
Vertices: 93810
Detail Level: medium
Avg Texture Res: 2k


3D Studio (.3ds) - v-, Textures (.tex, .jpg, .bmp, .etc) - v-, OBJ (.obj) - v-, 3ds Max (.max) - v9, Autodesk FBX (.fbx) - v-, Other

Detailed model of tests version of Indycar 2012 race car in road course and oval specifications.

Rear wing update for oval tracks and side fins are included.

Main body 4096x4096, driver 1024x1024 and tire 1024x1024 layered texture is included. It is easy to change overall graphic design of each element.

Driver is included with the graphics Dan Wheldon used at track tests.

Fuel tank access is at left side in oval car and in road course version can be opened by both sides removing the hole cap.

Wheels have local axis oriented properly in order to turn front wheels or to roll all of them (Except OBJ format). Also they have the usual camber of that kind of cars.

Objects linked in order to handle the model easily (Except OBJ format).

Three versions included in MAX format : Mental Ray, Vray, both with ilumination and materials and other with standard setings.

Each car has 88000 polygons.

PDF file with instructions is included.

- Images rendered (except mentioned) with MentalRay light setup. Settings included in max format.
- 3DS, FBX and OBJ files need some work on materials and reflections and meshes vertex weld and mesh smooth. Instructions included in PDF help file.
- Front layer of PSD files is plain white, delete it or turn off for work with it.

IMPORTANT: Textures separately stored under the 'Textures' file. Rear wing update is also stored in separate ZIP file. Unzip it and move to the mesh file folder.