Materials: yes Textures: yes Animated: no Rigged: no Includes Normal Map: no Geometry: Polygonal Polygons: 155000 Vertices: 155000 Detail Level: high Avg Texture Res: 512
3D Studio (.3ds), Filmbox (.fbx), Lightwave (.lwo, .lw, .lws), 3ds Max (.max), OBJ (.obj)
My own design. This model is not a copy of any existing car, so you can use it without fear of copyrights law.
- detailed exterior, medium detailed interior. - every object has material name. - three .max scenes, just put into scene and render: 1. 3ds max 8 with vray materials 2. 3ds max 2010 with mental ray materials 3. 3ds max 8 simple standard materials
- other formats with simple, named materials. - in .max file you can change level of detail by increasing/decreasing mesh smooth. - model in max, obj and lwo without meshsmooth/subdivision / in 3dsmax ms is set on 2 for renders, - model in fbx, 3ds and .obj hi res version converted with meshsooth x1 = 470 000 poly / 300 000 vertices - preview renders in mental ray with mesh smooth x1.