A while back I created a new model using ZBrush as part of an advertisement for Pixologic at Cinefex Magazine. My idea was to create a digital Picasso, having some fun while he was painting with ZBrush. As Picasso's likeness for a commercial piece is not allowed (because of the copyrights) I changed the final model but kept the main idea. Picasso's Portrait is now part of a personal project. I'll try to explain my creation process for this model in this tutorial. I don't think my techniques are something new, but can be useful and insightful for you.
I hope you enjoy.
Click over the link to download all the shaders and light setup :skin_light.zip<\/a>
Back to the 3D Edit mode I use Transform > Inflate to fill the areas between these lines with some volume, using a small-medium brush size. To make the edges softer I use Transform > Smooth. I keep using both Inflat and Smooth until I get a result I am satisfied with. Remember that the quality of the details depends of the number of polygons of your mesh since we are working with sculpture, not bump maps:
I am new user for zbrush and i was looking for some good tutorials. i found this one interesting and wanted to try out..but the links you have provided are not working could you help me out in this case...
thnks,
Mandar Karve
Write a Comment
Related Marketplace Items
((How to create a digital Picasso) | (Project Walkthroughs)) | ((How) | (to) | (create) | (a) | (digital) | (Picasso))
Comments
Hello Will,
I am new user for zbrush and i was looking for some good tutorials. i found this one interesting and wanted to try out..but the links you have provided are not working could you help me out in this case...
thnks,
Mandar Karve
Write a Comment