Pixologic releases 30 day Trial version of ZBrush 3.1

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Nov 16, 2007

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Los Angeles, Calif. November 15, 2007. - Pixologic, Inc. announced today it is offering a 30 day trial version of its flagship and Award-Winning digital sculpting and painting application, ZBrush3.1. Created by artists for artists, ZBrush is designed to address the most ambitious and creative needs of todays digital content creators. ZBrush3.1 delivers powerful sculpting and texture painting tools for film studios, Next-Gen games, and design visualization for artist worldwide.

 

Pixologic's 30 day trial version of ZBrush 3.1 is a full-featured version offering the industry-standard sculpting and painting tools that professional digital artists rely on for high-end visual effects and 3D sculpting in a time-limited format for students, teachers, artists and others just beginning their journey into ZBrush.

 

Some of  ZBrush3.1 innovative features:

 

  • Significant increase in speed and performance
  • Advanced 'Digital Clay' with up to one billion polygons with HD Geometry
  • Full 3D Sculpting and Texturing with Alphas and Textures
  • Advanced Posing System: Transpose
  • Real-time Shadows (while in sculpting/edit mode)
  • Innovative material capture system: MatCap
  • One-click Turntable Recording with QuickTime Export
  • 32 and 64 bit system support
  • 3D Layers
  • Fast and intuitive painting system with Poly Paint
  • Poseable Symmetry for asymmetrical modeling
  • Perspective Camera
  • and Much More...

 

Scott Spencer, art director at Gentle Giant adds, "I see ZBrush as a work of art itself, a new and always exciting way for me to create digital art. ZBrush3.1 stands again as proof that Pixologic is a company driven by artists and artistic innovation.

 

ZBrush 3.1 also comes with ZMapper, a powerful normal map generator that is easy to use and extensively configurable. ZMapper generates unsurpassed normal maps in seconds that will work for any game engine need. ZMapper also supports arbitrary meshes, a key feature for the game industry.

 

Shane Caudle, Technical Art Director at Epic Games says, "We here at Epic have found ZBrush to be an irreplaceable tool in our pipeline; we use it extensively for character and environment assets. With this new release of the ZMapper plug-in even more aspects of our pipeline can be done inside of ZBrush. ZMapper is an awesome tool for creating high quality normal maps in a fraction of the time that other programs we use would take.

 

ZBrush is used by a variety of industry giants, including Industrial Light & Magic, Cafe FX, Epic games, Gentle Giant Studios, Stan Winston Agency, Bungie, Sony, Ubisoft, and EA and many others to create breathtaking 3D digital artwork for feature films, interactive games, and concept design.

 

 

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Pricing and Availability

ZBrush retails for $595.00 and can be purchased and downloaded online at Pixologic e-store www.pixologic.com/store - ZBrush is also available from Pixologic authorized resellers.  ZBrush 3.1 Windows Demo can be downloaded from the Pixologic website by visiting www.pixologic.com/zbrush/trial

 

About ZBrush

ZBrush is an integrated modeling, texturing, and illustration environment. ZBrush's innovative set of real-time sculpting, texturing, and deformation tools are used in major film studios and game companies worldwide. Its instant feedback and real-time response makes it the most natural feeling digital sculpting tool available today. As a stand-alone application, ZBrush offers tremendous flexibility and appeals to a wide audience.

 

About Pixologic Inc.

Founded in 1997, Pixologic Incorporated - www.pixologic.com develops and markets innovative software products for digital artists. The privately funded company is based in Los Angeles, California, with Research and Development located in Silicon Valley.

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