Marker Master simplifies the use of markers making this powerful ZBrush feature more accessible.
*Easily place 3D objects relative to each other in 3D space. *Pick up and edit/transform any object after it has been dropped. *Replace any object on the canvas with another. *Edit or transform all the objects as a single group. *Auto-marking for quick assembly of complex groups.
Marker Master is ideal for those who wish to assemble separate model parts and then generate a composite mesh or for pure ZBrush renders, it makes repositioning of 3D components in a picture easy.
Unzip the zip file to your ZStartupZPlugs folder. Restart ZBrush and you will find a new button Marker Master in the MarcusTools subpalette of your ZPlugin palette. You can Ctrl+drag the button to where you want and store the setting (Ctrl+Shift+I).
Full instructions in the zip, including Quick Start pdf.
Many thanks to all the beta testers at ZBC including aminuts, andresoloy, Bas Mazur, BazC, Buckie, Svengali, wenna and especially Lemonnado.
I hope you find Marker Master fun and useful.
Marcus
Version 1.2 : Bug fixed that caused slow down in particular circumstances when loading a project or using perspective. Edit/Delete message now points to the object.