srulibroocker Broocker's Activity
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srulibroocker Broocker added shotView as a favorite - over 2 years ago
floating viewport for cinematic animation. More Details
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srulibroocker Broocker added PoseSpaceDeformer as a favorite - almost 3 years ago
Drive corrective blendshapes, based on a pose More Details
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srulibroocker Broocker added PoseMAN (Pose manager) as a favorite - almost 3 years ago
Character Pose Manager More Details
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srulibroocker Broocker added abxPlayKeys as a favorite - over 3 years ago
Plays Only Keyframes in the timeline in real-time More Details
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srulibroocker Broocker added masi|o as a favorite - over 3 years ago
SILO2 import export for maya More Details
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srulibroocker Broocker added wobble as a favorite - over 3 years ago
A noise-based deformer More Details
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srulibroocker Broocker posted in the Animation forum - over 3 years ago
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srulibroocker Broocker posted in the New User forum - over 3 years ago
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srulibroocker Broocker posted in the New User forum - almost 4 years ago
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srulibroocker Broocker posted in the New User forum - almost 4 years ago
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srulibroocker Broocker posted in the New User forum - almost 4 years ago
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srulibroocker Broocker posted in the New User forum - almost 4 years ago
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srulibroocker Broocker updated a video in their portfolio - almost 4 years ago
Here's some work I did on a pilot episode for a proposed web series that never aired, as well as some of my Animation Mentor assignments. Good times.
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srulibroocker Broocker added a video to their portfolio - almost 4 years ago
Here's some work I did on a pilot episode for a proposed web series that never aired, as well as some of my Animation Mentor assignments. Good times.
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srulibroocker Broocker posted in the Modeling forum - almost 4 years ago

srulibroocker Broocker said: - almost 4 years ago
Answer: really five sided polys should be avoided as much as possible. Quads are optimal, but triangles can be used in a pinch. Here's a nice little informational tutorial: http://www.guerrillacg.org/home/3d-polygon-modeling/multi-sided-polygons







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