| Name | |||
|---|---|---|---|
kidoo 1.0.3awesome character generated from 'HZrig V2.0' In Maya > Downloads > Character Rigs |
0 Reviews 0 Feature Requests 0 Bugs | ||
HZrig_controllers 1.0.0 (maya script)this controller script is part of 'HZrig' In Maya > Downloads > Scripts / Plugins > Character |
1 Review 0 Feature Requests 0 Bugs | ||
HZmirro_components source code 1.0.0 ... - $20.00py script for symmetry of object's components In Maya > Scripts / Plugins > Modeling > Misc |
0 Reviews 0 Feature Requests 0 Bugs | ||
| 6 more ... Click here to view all Contributions | |||
qeeji's Activity
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qeeji added ClusterTools as a favorite - about 1 year ago
this is cluster tool contain create cluster and mirror clsuter More Details
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qeeji updated a video in their portfolio - about 1 year ago
this is my facial-rigging work 'lisa'
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qeeji added a video to their portfolio - about 1 year ago
this is my facial-rigging work 'lisa'
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qeeji updated a video in their portfolio - about 1 year ago
this is my facial-rigging work 'lisa'
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qeeji added a video to their portfolio - about 1 year ago
this is a simple character rig,it's generated from HZrig V2.0
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qeeji updated a video in their portfolio - about 1 year ago
this is a simple character rig,it's generated from HZrig V2.0
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qeeji updated a video in their portfolio - about 1 year ago
this is a simple character rig,it's generated from HZrig V2.0
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qeeji updated a video in their portfolio - about 1 year ago
HZrig V2.0 show reel new feature >1 embedded lots of windows in HZrig main window >2 add 'afterRig' operation ,so it allows you do somthing after you finishing the auto rig.For example ,it can recover the rig file to proxy mod ,then we adjust the pose and re-rig it back ,and this will not affect the skin system. >3 embedded IKFK switch right click marking menu in rig file, once you open the HZrig rigging file ,you will automatice get the marking menu when you choose the controller and click your right mouse button.It's perfect support reference >4 update UI image for maya 2013 ,there is another UI images package for new version after maya2010 ,and also keeps its old style before maya2011
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qeeji updated a video in their portfolio - about 1 year ago
HZrig V2.0 show reel new feature >1 embedded lots of windows in HZrig main window >2 add 'afterRig' operation ,so it allows you do somthing after you finishing the auto rig.For example ,it can recover the rig file to proxy mod ,then we adjust the pose and re-rig it back ,and this will not affect the skin system. >3 embedded IKFK switch right click marking menu in rig file, once you open the HZrig rigging file ,you will automatice get the marking menu when you choose the controller and click your right mouse button.It's perfect support reference >4 update UI image for maya 2013 ,there is another UI images package for new version after maya2010 ,and also keeps its old style before maya2011
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qeeji added a video to their portfolio - about 1 year ago
HZrig V2.0 show reel new feature >1 embedded lots of windows in HZrig main window >2 add 'afterRig' operation ,so it allows you do somthing after you finishing the auto rig.For example ,it can recover the rig file to proxy mod ,then we adjust the pose and re-rig it back ,and this will not affect the skin system. >3 embedded IKFK switch right click marking menu in rig file, once you open the HZrig rigging file ,you will automatice get the marking menu when you choose the controller and click your right mouse button.It's perfect support reference >4 update UI image for maya 2013 ,there is another UI images package for new version after maya2010 ,and also keeps its old style before maya2011
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qeeji submitted the file kidoo - about 1 year ago
awesome character generated from 'HZrig V2.0' More Details
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qeeji submitted the file HZrig_controllers - about 1 year ago
this controller script is part of 'HZrig' More Details
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qeeji is now selling HZmirro_components source code in the marketplace - almost 2 years ago
py script for symmetry of object's components More Details
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qeeji submitted the file HZ mirro components - about 2 years ago
this is a python script what can help you build symmetry for you maya object ,including mesh nurbsSurface nurbsCurve and lattice More Details
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qeeji submitted the file HZnpControl - about 2 years ago
control particle as a couple of transform nodes More Details
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qeeji submitted the file HZnpSoft - about 2 years ago
it create a nParticle type sofybody for you More Details
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qeeji submitted the file HZrivet - about 2 years ago
my custom rivet scrip wrote by python. flexible & controllable rivet scrip More Details
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qeeji is now selling HZrig in the marketplace - about 2 years ago
'HZrig' is a mel script basic rig pipeline for maya More Details
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qeeji updated the file HZmisc_multObjectCreater - over 2 years ago
useful small tool for creating somthing base on follicle More Details
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qeeji updated a video in their portfolio - over 2 years ago
"HZrig" a auto-rig mel scrip testing vedio
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qeeji added a video to their portfolio - over 2 years ago
"HZrig" a auto-rig mel scrip testing vedio
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qeeji updated a video in their portfolio - over 2 years ago
"HZrig" a auto-rig mel scrip testing vedio
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qeeji updated a video in their portfolio - over 2 years ago
HZrig rigging scrip testing vedio.
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qeeji added a video to their portfolio - over 2 years ago
HZrig rigging scrip testing vedio.
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qeeji updated a video in their portfolio - over 2 years ago
HZrig rigging scrip testing vedio.
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qeeji added PFX as a favorite - almost 3 years ago
Simplifies animation of growing pfx tubes More Details
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qeeji added Wave Pro 1.5 as a favorite - about 3 years ago
Fully customizable Ocean Wave Generator - creates real wave mesh, comes with animated example More Details
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qeeji added All_Deformer_2_SkinCluster as a favorite - about 3 years ago
Convert all kind deformers into skincluster More Details
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qeeji added bubble as a favorite - over 3 years ago
bubble shader. Useful for sprite particles.... More Details








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