John Conor's Activity
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John Conor added Deo's Mirror as a favorite - about 1 year ago
Deo's Mirror in a fast way! More Details
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John Conor added ZV Parent Master as a favorite - about 1 year ago
Animate interacting objects with ease More Details
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John Conor added prAttractNode as a favorite - over 1 year ago
Deformer that attracts mesh vertices to curve/nurbs/polymesh More Details
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John Conor added Facial Animation Toolset 2013 as a favorite - over 1 year ago
powerful tools for believable facial animation More Details
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John Conor added dpAutoRigSystem as a favorite - over 1 year ago
Free Auto Rig System for Maya More Details
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John Conor added ys_MRProxyGenerator as a favorite - over 1 year ago
An easy way to generate mentalRay proxy files. More Details
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John Conor added nnStretchIK as a favorite - over 1 year ago
This script makes your ik chain stretchy in Maya. Stretch also works with global scaling of character More Details
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John Conor added fRay Boolean Master as a favorite - over 1 year ago
Create and Animate Booleans with multiple objects. More Details
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John Conor added shotView as a favorite - over 1 year ago
floating viewport for cinematic animation. More Details
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John Conor added boy as a favorite - over 1 year ago
http://www.facebook.com/pages/AdvancedSkeleton/114793298585853 More Details
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John Conor added Two-Tower Suspension Bridge Generator as a favorite - over 1 year ago
A script that creates bridges based on user input. Units in feet. More Details
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John Conor added smartPlaySteps as a favorite - over 1 year ago
Its possible now to play "steps" mode without changing your animation curves More Details
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John Conor added KupCam Camera Crane Rig as a favorite - over 1 year ago
A simple camera crane rig for realistic cinematography. More Details
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John Conor added abAutoRig as a favorite - over 1 year ago
Skeleton builder and auto rigger More Details
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John Conor added Parent Objects as a favorite - over 1 year ago
This script parent objects in sequential order. More Details
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John Conor added Convert to polyWire as a favorite - over 1 year ago
Convert a polygon-object to a poly-wire More Details
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John Conor added ultraRibbonBones as a favorite - over 1 year ago
flip free full control ribbon rig More Details
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John Conor added Duplicate Along Curve as a favorite - over 1 year ago
Duplicate Objects Along a Curve More Details
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John Conor added Mirror Helper as a favorite - over 1 year ago
Simple mirror tool that works on multi-selections, corrects normals and opposite flag, has local space toggle, and works on groups More Details
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John Conor added visualWeight as a favorite - over 1 year ago
display character weights visually, combined with max skinning tool More Details
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John Conor added PoserReadDeformer Autodesk Maya 2013.5 (extension) as a favorite - over 1 year ago
Read pose angles of joints or nodes, and then drive whatever you want with that, such as a rig or blendShapes. Create sculpted corrective shapes similar to a blendshape, but with a true pose space... More Details
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John Conor added dvRenderCurve as a favorite - over 1 year ago
Turns nurbsCurve to Geometry so they can be rendered More Details
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John Conor added poseLib as a favorite - over 1 year ago
A script to record poses for your characters. More Details
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John Conor added Rendering Wireframe Using ToonShader as a favorite - over 1 year ago
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John Conor added emfxCLOUDS - Cloud Generator as a favorite - over 1 year ago
This script will help you to create realistic Clouds in Maya More Details
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John Conor added Digital Pose Test, Graph Editor Redux, MayaStylin' as a favorite - over 1 year ago
cgJedi Animation Suite More Details
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John Conor added Deo's WireFrame Shader as a favorite - over 1 year ago
You can render in wireframe, just select the mesh(es) and apply it. More Details
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John Conor added Deo's Retopology as a favorite - over 1 year ago
It's a little tool for Maya to create new retopology (low poly version) More Details
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John Conor added Deo's Game Tool as a favorite - over 1 year ago
you can fast ans easy export from Maya to UDK, Static & Skeletal Meshes. More Details



























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