| Name | |||
|---|---|---|---|
Lens Flare: Blue Spot 6.3.1 (nuke scr...Cool lens flare build for Nuke In Nuke > Downloads > Scripts / Plugins > Lighting |
0 Reviews 0 Feature Requests 0 Bugs | ||
QUICK FIX: Fixing Motion Vector Offse...In Nuke > Tutorials > general workflow |
0 Reviews | ||
Maya ZBlur Advanced 1.0.1handy dandy zblur tool for maya renders In Shake > Downloads > Macros > Filters / Effects |
1 Review 0 Feature Requests 0 Bugs | ||
| 12 more ... Click here to view all Contributions | |||
Aaron Marine's Activity
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Aaron Marine submitted the Tutorial QUICK FIX: Fixing Motion Vector Offset WITHOUT ReRendering - 7 months ago
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Aaron Marine submitted the file Lens Flare: Blue Spot - 7 months ago
Cool lens flare build for Nuke More Details
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Aaron Marine posted in the Non Paying Job Board (For jobs that DO NOT pay) forum - over 2 years ago
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Aaron Marine submitted the file Maya ZBlur Advanced - over 2 years ago
handy dandy zblur tool for maya renders More Details
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Aaron Marine updated a video in their portfolio - over 2 years ago
This is the main title from our BRS project. the 3D aspects were pretty simple with rendered out passes, but the hard part was achieving a final look which fans to the Anime could relate to by giving it that deep hard grunge. Notice How everything moves in Z-Space not as natural, but as it would in simulated 2D Depth. That was probable the hardest part of this shot, and there are still little things I am doing to correct it and make it look more pleasing, but I would like you all to see this for its composite render. here is a link to the composite screen shot: http://i7.photobucket.com/albums/y271/whitecrow1/Picture1-3.png
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Aaron Marine added a video to their portfolio - over 2 years ago
This is the main title from our BRS project. the 3D aspects were pretty simple with rendered out passes, but the hard part was achieving a final look which fans to the Anime could relate to by giving it that deep hard grunge. Notice How everything moves in Z-Space not as natural, but as it would in simulated 2D Depth. That was probable the hardest part of this shot, and there are still little things I am doing to correct it and make it look more pleasing, but I would like you all to see this for its composite render. here is a link to the composite screen shot: http://i7.photobucket.com/albums/y271/whitecrow1/Picture1-3.png
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Aaron Marine updated a video in their portfolio - over 2 years ago
This is the main title from our BRS project. the 3D aspects were pretty simple with rendered out passes, but the hard part was achieving a final look which fans to the Anime could relate to by giving it that deep hard grunge. Notice How everything moves in Z-Space not as natural, but as it would in simulated 2D Depth. That was probable the hardest part of this shot, and there are still little things I am doing to correct it and make it look more pleasing, but I would like you all to see this for its composite render. here is a link to the composite screen shot: http://i7.photobucket.com/albums/y271/whitecrow1/Picture1-3.png
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Aaron Marine posted in the Rendering/Lighting/Shading forum - over 2 years ago
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Aaron Marine posted in the Rendering/Lighting/Shading forum - almost 3 years ago
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Aaron Marine submitted the file Flixor Macro Pack - over 3 years ago
Like "Twitch"...but for shake More Details





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