Rollbots Facial Rigging Technique for Production Timelines

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Faces

Views:

2,361

Updated:

Jun 03, 2011

Readership Level:

Advanced

Tags:

deformer, blendshapes, Cluster, wire, rollbots, Rigging, Facial

Maya Versions:

8.x

Platforms:

windows

Owner:

Language:

English

Instructions embedded in the video - here you'll see my technique for sculpt/wire/cluster-based blendshape rigging.  This is a production technique which is by no means the most efficient method of rigging a face, however in order to comply with the demands of multiple departments, several superfluous features were added to this rig.  You may learn something, you may not!  Either way I hope you enjoy my rigging tutorial, and I hope you can read the tiny text!

STEP 1: MAKE THE TEMPLATE

STEP 2: Make the WRAP

Step 3: Begin Blends

Step 4: Blendshape Detail

Step 5: The SMILE

Step 6: The FROWN

Step 7: Using Clusters to make shapes

Step 8: Jawbone and Orbit Cluster

Step 9: Sneer, etc

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