Instructions embedded in the video - here you'll see my technique for sculpt/wire/cluster-based blendshape rigging. This is a production technique which is by no means the most efficient method of rigging a face, however in order to comply with the demands of multiple departments, several superfluous features were added to this rig. You may learn something, you may not! Either way I hope you enjoy my rigging tutorial, and I hope you can read the tiny text!
STEP 1: MAKE THE TEMPLATE
STEP 2: Make the WRAP
Step 3: Begin Blends
Step 4: Blendshape Detail
Step 5: The SMILE
Step 6: The FROWN
Step 7: Using Clusters to make shapes
Step 8: Jawbone and Orbit Cluster
Step 9: Sneer, etc
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Rollbots Facial Rigging Technique for Production Timelines deformer blendshapes Cluster wire rollbots Rigging Facial maya character
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