Realistic hair with planes

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Finalfantasy-hair-3dsmax-thumb

Views:

31,104

Updated:

May 26, 2011

Readership Level:

Intermediate

Tags:

head, character, hairstyle, style, hairs, hairdo, realistic, PLANES, final fantasy, hair

3dsmax Versions:

4.x, 9.x, 2008, 5.x, 6.x, 7.x, 8.x, 2009, 2010, 2011, 2012

Platforms:

windows

Owner:

Language:

English

tutorial: Creating Textures//step3

3dsmax

 

 

 

A single textures will be created using different brushes (explained in detail below), this will create more randomness and detail to your texture.

It is also a good idea to use multiple textures, so that not every plane gets the same texture, this will create more randomness and realism.

using just one repeating texture will look ok, but combining different layers will just give it that extra bit of realism.

In this tutorial I will be using photoshop to create the textures, but ofcourse any paint programm will do.

First a quick note about creating the brushes.

There is no rule as far as I know, simply create same random dots and use them as brush (edit>define brush preset), these will represent the individual strands of hair.

I think it's good to create 3 different brushes and combine them for your texture, to create randomness.

(It is important to set the spacing to 1% and  and shape dynamics on, put the opacity and flow down when painting, but experiment with these settings)

 

creatingbrush


the first brush is a global brush, this one is used to block out the basic shape.

firstbrush


the second brush is mostly used to create some more randomness and detail

secondbrush


the thirth brush is used to add individual strands of hair

thirdbrush

 

In this example, using these brushes, I ended up with this result;

 

Hair_Opacity

(It is important to test render strands of hair this way to see what works. for example I added a soft glow to create more volume to the hair, otherwise

I would get sharp edges between the planes, but this is different for every project/texture so make test render when creating  your textures)

(this is the one I used for my model, feel free to use this yourself, though I suggest experimenting with your own textures)

Tutorial_next_page

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