Face Detail
Face topology is very important, depending on what you wish to achieve with your model that is. A good rule, as with the body, is to stick strictly to the muscle structure when placing your polygons and edges. Paying attention to how the face creases, and constructing it according will give you a natural looking face as well as making the creation of blend shapes and animation easier and more fluid.
Face Muscles Face Wrinkles
Once again, import some scanned in imagery to use as a guide. Scale the image plane to fit the rough head you have created:
Subdivide the faces at the front and start to move the vertices until you get the general shape. You should also do this from the front view, using another image as a guide.
Splitting the polygons, keep adding more detail until you are happy with the way the face looks, remembering to keep the edges running along muscle lines and also bearing in mind how the face will need to deform i.e. will it need eyes, eyelids, an inner mouth?
Comments
mast mast............
Really very usefull.....
I like it.... to much
this tutorial is usefull for likes of me for lessons
great
thanx a bunch
good work
There are a few passages not very clear to me...
1: what tool is to be used to combine the arm,torso and the leg? with combine i get a single mesh but the edges and the parts are still different objects, and if i use boolean -> unions the meshes disappear.
2: in the part where i should map the lines with hard edges i can't get what should i do.. i'm quite a newbie and i don't know how to map without using a split polygons for every hard edge.
Can someone explain a little more deeply these passages?
Tnx in advance :)
This is great, tyvm!
Great tutorial thanks!
just one thing- I only vaguelly remember how to set hard edges in maya, could you advise me on how to do this step in a bit more detail? :)
cheers.
Sea
great tutorial, to answer Chumba, to combine the two polygons you should shift click them both select mesh>combine. they will become one polygon where you can then merge the verts because merging verts can only happen with the same polygon
Awesome Tut!
thank u sir
Awesome thanks!!
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too many tris on the model.
How do I weld the vertices together?
Really great very simple but triangles is a fail, but this tut is so fast metod to model body thanks
Is there any high-res reference?
Sir ,
I liked this character modeling , bcoz it makes our modeling more easier .
I'm having problem in modeling Taj Mahal in 3d Maya . So can u send me the tutorial of modeling Taj Mahal , as sone as posibble
Great tutorial. Not worried about the tris, that's something easily fixable after the model is completed.
Thanks for putting this up!
i am a beginner of maya, i would like to know how you place the picture into the maya programme. Can i do it the same for a dog, as i am trying to model a dog using maya.
Thanks a lot sir.Great Tut!Very helpful.
very great thanks for this tutorial it's very useful for me.
thanks again
toooo .....................much
i like it ........................
anyone know how to actually join the vertices together???? u forgot to mention that bit!!
I missed my classes in animation institue.. thanx for the tutorial buddy :)
I am starting to model it rite now... :D
Anyone mind telling me how the hell he duplicated the whole right side of the body onto the left! I've tried to duplicate it too but when I try rotating it, it rotates and the back part faces forward. How can I just flip it?
where have the pictures gone? They were still here yesterday ... :-\ this is worth nothing without pictures .-\
@EdgElite: after you duplicated it, change the x-scale from 1.000 to -1.000
Kevin, Try changing https:// to http:// then the images are there.
really its very usefull
saying that I'm impressed, just doesn't express the gratitude or the appreciation that I am feeling at this moment. Very helpful, I will mention your help when I put my first models up.
Yes, this was helpful enough. Thanks a lot this is the first time I've logged in into this website and am looking forward to know some more people who could guide me in this field as I'm very new to this field.... Thanks much appreciated....
To answer some questions I saw in the comments:
To merge vertices you have to be in polygon modelling tab and go to (Edit Polygons-Merge)
A way to get rid of small triangles that don't impact the meshes surface too much is to select all three vertices and(Edit mesh- Merge to centre) only on smaller tri's though otherwise it could lead to more tri's if done on bigger faces.
To setup a new image plane you can do the following:
1. Go to (View - Image Plane - Import Image)
And edit its position and size in its attributes
2. Go to (Create - Polygon Primitives - Plane) scale the plane up a bit and hold down the right click button then go to (Assign New Material - Lambert) then in material attributes go to color and click on the white and black square next to color and click on "File" and the select an image to import . Then scale your plane to match the original images proportions.
:)
Hi there, I'm working through this tutorial now but all the image links seem to be broken, is there any way to see the images you've posted to go along side this tutorial?
Many Thanks
Cristina
Hi! I seem to be having the same issues with broken images as Cristina.
I would love to be able to reference this again!
Brenna
Really useful... other character modeling tutorials I have seen on the web is not like this... useful for me, a Maya beginner
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