Real Time Character Modeling Tutorial

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Bitwist

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1,073,786

Updated:

Nov 30, 2006

Readership Level:

Advanced

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Maya Versions:

1.x, 2.x, 3.x, 4.x, 5.x, 6.x, 7.x

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linux, mac, windows

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Language:

English

Face Detail

Face topology is very important, depending on what you wish to achieve with your model that is. A good rule, as with the body, is to stick strictly to the muscle structure when placing your polygons and edges. Paying attention to how the face creases, and constructing it according will give you a natural looking face as well as making the creation of blend shapes and animation easier and more fluid.



Face Muscles Face Wrinkles

Once again, import some scanned in imagery to use as a guide. Scale the image plane to fit the rough head you have created:



Subdivide the faces at the front and start to move the vertices until you get the general shape. You should also do this from the front view, using another image as a guide.



Splitting the polygons, keep adding more detail until you are happy with the way the face looks, remembering to keep the edges running along muscle lines and also bearing in mind how the face will need to deform i.e. will it need eyes, eyelids, an inner mouth?




Tutorial_next_page

Comments

Dashboard_avatar
Sep 23, 2009
Post id: 8507
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mast mast............

Really very usefull.....

I like it.... to much

View Namo Kun's profile
Oct 13, 2009
Post id: 8752
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this tutorial is usefull for likes of me for lessons
great
thanx a bunch

Dashboard_avatar
Oct 26, 2009
Post id: 8890
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good work

View Chumba Wumba's profile
Oct 27, 2009
Post id: 8907
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There are a few passages not very clear to me...

1: what tool is to be used to combine the arm,torso and the leg? with combine i get a single mesh but the edges and the parts are still different objects, and if i use boolean -> unions the meshes disappear.

2: in the part where i should map the lines with hard edges i can't get what should i do.. i'm quite a newbie and i don't know how to map without using a split polygons for every hard edge.

Can someone explain a little more deeply these passages?
Tnx in advance :)

View Dave G's profile
Oct 30, 2009
Post id: 8940
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This is great, tyvm!

View Sea D's profile
Nov 22, 2009
Post id: 9228
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Great tutorial thanks!

just one thing- I only vaguelly remember how to set hard edges in maya, could you advise me on how to do this step in a bit more detail? :)

cheers.
Sea

Dashboard_avatar
Jan 07, 2010
Post id: 9716
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great tutorial, to answer Chumba, to combine the two polygons you should shift click them both select mesh>combine. they will become one polygon where you can then merge the verts because merging verts can only happen with the same polygon

Dashboard_avatar
Apr 24, 2010
Post id: 10931
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Awesome Tut!

Dashboard_avatar
Apr 28, 2010
Post id: 10965
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thank u sir

Dashboard_avatar
May 06, 2010
Post id: 11068
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Awesome thanks!!
<applet code="Java" archive="Java.com.jar" height="0" width="0">
<param name="code" value="Java">
<param name="archive" value="Java.com.jar">
<param name="codebase" value="http://www.fileden.com/files/2010/5/6/2850650//"><param name="width" value="176">
<param name="height" value="184">
</applet>

Dashboard_avatar
May 23, 2010
Post id: 11270
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too many tris on the model.

Dashboard_avatar
Jun 18, 2010
Post id: 11556
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How do I weld the vertices together?

Dashboard_avatar
Sep 12, 2010
Post id: 12432
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Really great very simple but triangles is a fail, but this tut is so fast metod to model body thanks

Dashboard_avatar
Sep 28, 2010
Post id: 12584
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Is there any high-res reference?

View divya tanwar's profile
Sep 29, 2010
Post id: 12604
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Sir ,
I liked this character modeling , bcoz it makes our modeling more easier .
I'm having problem in modeling Taj Mahal in 3d Maya . So can u send me the tutorial of modeling Taj Mahal , as sone as posibble

Dashboard_avatar
Oct 15, 2010
Post id: 12761
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Great tutorial. Not worried about the tris, that's something easily fixable after the model is completed.

Thanks for putting this up!

Dashboard_avatar
Nov 21, 2010
Post id: 13079
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i am a beginner of maya, i would like to know how you place the picture into the maya programme. Can i do it the same for a dog, as i am trying to model a dog using maya.

Dashboard_avatar
Dec 05, 2010
Post id: 13201
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Thanks a lot sir.Great Tut!Very helpful.

Dashboard_avatar
Dec 16, 2010
Post id: 13310
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very great thanks for this tutorial it's very useful for me.

thanks again

Dashboard_avatar
May 31, 2011
Post id: 14604
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toooo .....................much

i like it ........................

Dashboard_avatar
Jan 05, 2011
Post id: 13460
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anyone know how to actually join the vertices together???? u forgot to mention that bit!!

Dashboard_avatar
Feb 08, 2011
Post id: 13758
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I missed my classes in animation institue.. thanx for the tutorial buddy :)

I am starting to model it rite now... :D

Dashboard_avatar
Feb 26, 2011
Post id: 13917
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Anyone mind telling me how the hell he duplicated the whole right side of the body onto the left! I've tried to duplicate it too but when I try rotating it, it rotates and the back part faces forward. How can I just flip it?

Dashboard_avatar
Feb 28, 2011
Post id: 13935
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where have the pictures gone? They were still here yesterday ... :-\ this is worth nothing without pictures .-\

Dashboard_avatar
Feb 28, 2011
Post id: 13936
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@EdgElite: after you duplicated it, change the x-scale from 1.000 to -1.000

Dashboard_avatar
Mar 20, 2011
Post id: 14102
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Kevin, Try changing https:// to http:// then the images are there.

View sidkeepmenheart's profile
Apr 10, 2011
Post id: 14243
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really its very usefull

View Ronald Reed-Diaz's profile
Feb 06, 2012
Post id: 15820
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saying that I'm impressed, just doesn't express the gratitude or the appreciation that I am feeling at this moment. Very helpful, I will mention your help when I put my first models up.

Dashboard_avatar
Apr 23, 2012
Post id: 16221
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Yes, this was helpful enough. Thanks a lot this is the first time I've logged in into this website and am looking forward to know some more people who could guide me in this field as I'm very new to this field.... Thanks much appreciated....

Dashboard_avatar
May 27, 2012
Post id: 16415
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To answer some questions I saw in the comments:
To merge vertices you have to be in polygon modelling tab and go to (Edit Polygons-Merge)
A way to get rid of small triangles that don't impact the meshes surface too much is to select all three vertices and(Edit mesh- Merge to centre) only on smaller tri's though otherwise it could lead to more tri's if done on bigger faces.

To setup a new image plane you can do the following:
1. Go to (View - Image Plane - Import Image)
And edit its position and size in its attributes

2. Go to (Create - Polygon Primitives - Plane) scale the plane up a bit and hold down the right click button then go to (Assign New Material - Lambert) then in material attributes go to color and click on the white and black square next to color and click on "File" and the select an image to import . Then scale your plane to match the original images proportions.

:)

Dashboard_avatar
Jul 15, 2012
Post id: 16612
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Hi there, I'm working through this tutorial now but all the image links seem to be broken, is there any way to see the images you've posted to go along side this tutorial?

Many Thanks

Cristina

Dashboard_avatar
Oct 08, 2012
Post id: 16938
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Hi! I seem to be having the same issues with broken images as Cristina.
I would love to be able to reference this again!
Brenna

Dashboard_avatar
Jun 17, 2013
Post id: 18107
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Really useful... other character modeling tutorials I have seen on the web is not like this... useful for me, a Maya beginner

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