Modeling Using Connect Poly Shape

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Th_xerotut13

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Sep 06, 2005

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1.x, 2.x, 3.x, 4.x, 5.x, 6.x, 7.x

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Next you can use the Append tool, the Split Polygon tool and the Extrude Face tool to add some more detail into the face.



Now here I've deleted the resulting mesh by hitting the Delete Resulting Geometry button in the CPS Control window. I duplicated the mesh and scaled to -1 on the X axis. After that, combine the meshes using Combine in the Polygons menu. Next, you can go ahead and reapply the CPS script to your new object. Now you can append to polygon in between each side to create a bridge between the two. You can also use the Merge Edge tool to merge a couple edges that are near each other.



Next, select all of the edges at the top of the face and extrude the edges using the Extrude Edge tool under the Edit Polygons menu. Make sure that you have Keep Faces Together checked. To find out if it is on, go to the Polygons menu and under Tool Options you should see a check near Keep Faces Together. Immediately after clicking on Extrude Edge tool, switch to the rotate tool and move the pivot to where the ear would be. Do this in the Side View using the Insert key on your keyboard. Hit insert again after positioning your pivot and rotate the extruded edges to their new position.



Keep doing this until you have gone all the way to the neck where the neck would begin.



Next, extrude these edges all the way round to the front and start appending in between them.



Now keep Extruding edges down the body, making sure to follow body contours and you should end something like this.



Well by now you should have a pretty good idea about how to use this method. If you are modeling characters, I also recommend that you pick up a few muscle magazines and anatomy books, they really help.

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