Making hair styles with Maya fur

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164,564

Updated:

Jun 29, 2010

Readership Level:

Intermediate

Tags:

maya, hair, fur

Maya Versions:

5.x, 6.x, 7.x, 8.x, 2008, 2009, 9.x, 2010, 2011

Platforms:

irix, linux, mac, solaris, windows

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Language:

English

In this tutorial we will create some hair styles with Maya fur plug-in. Im assuming that you have a basic knowledge in Maya and its core concepts and procedures, which will help to keep this tutorial as short as possible. A video version of this tutorial can be found at https://www.creativecrash.com/maya/tutorials/paint-fx/c/making-hair-styles-with-maya-fur-video

First well create a new UV set which will be linked to the fur description node later.

1.    Select the head and go the side view. And press F11 to go the face selection mode and select the faces which make up the scalp area. You can start with a basic selection and also try using the paint selection tool (edit > paint selection tool).

 

 


2.    After the faces have been selected we need to create a UV projection node.
On the Create UVs menu select Cylindrical Mapping. This will create a new mapping node.

 

3.    Now locate the polyCylProj1 node and set the rotate x to -90. This will rotate the projection node so it should look like this.


 

4.    Now we will save this set of UVs to a new UV set. Select > convert selection > to faces will convert the selection to UVs.


5.    Open window > UV texture editor to view the UVs. You can use the UV texture editor to scale or move the UVs if needed.

6.    Select a UV from the UV texture editor that belongs to the UV set we want to save. Select, select shell from the select menu. This will select all the UVs that belong to the UV shell.

7.    Select polygons> copy UVs to UV set > copy in to new UV set >  options.png to open the copy in to new UV set options box. Enter fur_hair as the new UVset name. Click, apply and close.



Now we are ready to add the fur description node.

8.    Press F8 to return to object mode. Select the head and select, fur > attach fur description > new. This will attach a new fur description node to the head mesh.

9.    We need to edit the fur description nodes attributes to the desired values to make the hair style.

10.    You can start with a preset from the fur description node to make hair styles.  It is the easiest way to start. However I have added some methods of creating different hair styles.

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Comments

Dashboard_avatar
Aug 04, 2009
Post id: 4968
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Very helpful. Thank you.

Dashboard_avatar
Feb 01, 2010
Post id: 10025
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thanks .
can u post bicycle modeling modeling tutor - maya

Dashboard_avatar
O B
Mar 28, 2010
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thank you super helpful!

Dashboard_avatar
Apr 27, 2010
Post id: 10954
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Hey dude, great tutorial and very helpfull, you should do another one, about a eyebrows, sometime, to get it realistic, it´s difficult.

You could help for old people, young, women...and go one, Thanks.

Dashboard_avatar
Jun 07, 2010
Post id: 11424
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I'm getting some problems when I use a low poly model along with a DM and out fur onto it, the fur apears in squares because it follows the faces of the low poly model, I've tried linking the offset in fur description to the same DM but it doesn't work, anyone know how to fix this please send me a mail, sredna21@hotmail.com, great tut

// A

Dashboard_avatar
Aug 10, 2010
Post id: 12115
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thank you very useful!

Dashboard_avatar
Sep 17, 2010
Post id: 12472
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Great work!

It would also be great if you had a follow up tool for brushing and or combing on hair curves, like shave and a hair cut does.

Dashboard_avatar
Dec 11, 2011
Post id: 15589
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v help full

View Anil Kumar Jakhar's profile
May 08, 2011
Post id: 14444
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Nice technique of copying UVs and using for fur...

Dashboard_avatar
Jul 24, 2011
Post id: 15015
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thank u sir..........

Dashboard_avatar
Nov 21, 2011
Post id: 15520
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Thank you, a great tutorial that has helped me alot.

Dashboard_avatar
Feb 14, 2012
Post id: 15854
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You guys rock for sharing what you know. THANK YOU!

Dashboard_avatar
Jul 26, 2013
Post id: 18251
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thank u

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