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Hi everyone,
In
this tutorial I tried to explain my solution to make an easy to animate
leg skeleton approach. What I did is simply to create two simple leg
skeletons to drive the main skeleton which will later be used while
skinning. By the help of these two skeletons, namely control skeleton
and reverse skeleton, I will also avoid main skeleton`s penetration
when it touches the ground plane. It may look as a bit long and complex
but, it just takes about 5-10mins to complate and I`m sure that you`ll
like it....... At least I like it ;) Anyway, please feel free to write me about your comments and/or suggestions. You can also download maya binary files of all steps explained below as a zip file by clicking the link below.
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