Views:187,266 |
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Updated:Aug 25, 2005 |
Readership Level:Advanced |
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3dsmax Versions:4.x, 5.x, 6.x, 7.x |
Platforms:windows |
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Language:English |
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Now comes the bump, I chose a combination of a cellular texture and
a fractal noise, then reduced the amount from 30 to 14, so the bump is
more subtle. You could also scan a real leather texture and use
that as a bump if you're so inclined. Another thing to try is adding
some more noise,
or a bitmap bump / displacement to replicate the wrinkles you get with
leather, or
model that in as geometry.




Comments
nice thank u!!!
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