For this step a
human model with low number of polygons and a clip is necessary.
We will execute an instance between particles and four copies of
geometry; different clip must be applied at each geometry copies to obtain 15 people that runs
in various way. Now import the geometries and apply the 4 different clip; for every
clip set up the attribute Post Cycle to a sufficient value for the entire
simulation.
Now execute
Particles/Instancer(Replacement) between particles and the four
precedent objects.
To assing different animation clip to every particles, inside the
Instancer menu set up opportunely the ObjectIndex attribute.
We have finished
the simulation, the next image shows the complete scene.
With the Crowd Maker menu you can control all the attributes of the
script, try many values to find the best result. To obtain a uniform movement of the crowd you must set a high value for
Alignment.
On the next image
we can see some of the animation frame.
In this example we have created a scene with only 15 particles, the
script works with a maximum of 1000.
You can
download examples and some scripts here, all the
software was provided in a rar/zip archive on the Script section.
Comments
i didn't find any enlarge image as well as any file here....... :(
the link you mention here is not working? :(
new link:
http://www.creativecrash.com/maya/downloads/scripts-plugins/animation/c/crowd-maker/
how can install the crowdmaker tool? i tried to follow the instructions but it didnt seen to work..:( can anyone help me?
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