How to build a beast horn using Maya and detail it in Zbrush

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60,183

Updated:

Sep 01, 2005

Readership Level:

Intermediate

Tags:

Maya Versions:

1.x, 2.x, 3.x, 4.x, 5.x, 6.x, 7.x

Platforms:

irix, linux, mac, windows

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Language:

English

The purpose of this tutorial is to guide you through the process of modeling in Maya. It illustrates some of the modeling techniques used in Maya that some of us might have forgotten about.
Then we are going to export our model to Zbrush for details.
Once the Zbrush phase is done, we are going to export the details as Displacement map and apply it into Maya.

So let's get started!

download the project files horn_ZB.zip

Modeling in Maya

Create a simple straight line and a circle so it will look something like this

click for larger version

Pick the circle then the line, hit surface - Extrude
You will have a basic cylinder.
The point that I would like to illustrate is the fact you can manipulate the cylinder after it has been created because of the action history.

You've got to love that :)

Now change the rotation to 360, so we have this nice spiral isoparm -- this is what we are looking for.

click for larger version


Right click on the surface -- choose Isoparm, and pick any of these spiraled Isoparms.
Choose Edit curve - duplicate surface curves.




Now you can get rid of the cylinder, it served it purpose.
You should have a nice spiraled curve.
Move and scale the circle that we used to create the cylinder and place it so it's centre is on the first CV of the spiral curve.

TIP: to place it precisely, pick the circle, right click on the curve, and choose control vertices.

Now move the circle while hitting the "V" button or snap to curve


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