Views:32,389 |
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Updated:May 26, 2009 |
Readership Level:Intermediate |
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Tags: |
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Maya Versions:2009 |
Platforms:irix, linux, mac, windows |
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Owner: |
Language:English |
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With the release of Maya 2009 the options
available for render passes increased tremendously. This is usually a
good thing. But in doing so, some of the easy methods for creating
custom render passes, such as an Ambient Occlusion pass, no longer work
as they did in Maya 2008. Apart from creating your own ambient
occlusion shaders and lighting the scene manually the old-school way,
this was becoming semi-annoying; I craved the easy way of yore that
worked before. So today I bring to you: Jonathan R. Nelson's guide to Easy Ambient Occlusion in Maya 2009, or JRNG:TEAOIM2009 for short.
Follow the link for the complete tutorial:
http://www.jonathanrnelson.com/tutorials/occlusion/occlusion2009.htm

Comments
broken link
link works a-ok
Theres a easier and faster way! The reason the occlusion pass doent work is that you can now get the occlusin form the rednerer into separate file WITHOUT need of doing a extra render.
Also ambient occlusion can be assigned to a area light. That way you can controll it separate form each light and diminish its contribution but still get that extra pass for free
I can\'t seem to open the link... Whay should I do?
Thanks for this cool tutorial
thanks a lot!!!
it's the most easiest way of getting proper oclusion
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