Creating Glass Shatter Effect using Maya nCloth

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Glass_shatter_1

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15,785

Updated:

Jan 02, 2011

Readership Level:

Basic

Tags:

glass shatter, glass breaking, shattering effects, creating glass shatter, Maya nCloth

Maya Versions:

2011

Platforms:

windows

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Language:

English

Creating Glass Shatter Effect using Maya nCloth - by Azhagu Raj Pandian

In this tutorial we will explore using Maya ncloth to create Glass Shattering Effect.

 

Step : 1 - Let’s start by creating a polygonal plane with the default setting

Step : 2 - Using the cut face tool cut the plane randomly,

Depending on the chunks you need…something like this

Step : 3 - Select the Plane , Polygon -->Mesh -->Triangulate

Next, select all the Edges & detach component, Edit Mesh -->Detach Component.

With this all the vertex / edges will be spiltted

Step : 4 - Select the Plane and make it a nCloth Mesh. Then,
nDynamics --> nMesh --> Create nCloth

by doing, nclothShape node and nucleus node will be created for the Plane.

In the nucleus node, set the gravity value to '0'.

Step 5 : - Extrude the plane by selecting all the face, to make it thicker like a glass material

Step :6 - Create a Sphere and make it a Passive Collider

 Next Translate in Y : 1 and set  a Key  at frame 1

At frame 24 set key to Translate Y : -1
Now the sphere is animated in Y direction.
Before playing the animation ,select both the objects , create New  ncache

Ncache --> create New  ncache

That’s it… 
Play the animation…use mental ray dielectric Material as a glass shader….

Final Output :

 

- Azhagu Raj Pandian

www.dreamsin3d.com

 

 

Comments

View Maxim Galimov's profile
Mar 30, 2011
Post id: 14172
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good...very good!

Dashboard_avatar
Jun 17, 2011
Post id: 14733
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Very nice! Thanks a lot!

Dashboard_avatar
Jun 17, 2011
Post id: 14734
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Sorry I messed up the rating thing. Clicked accidentally, didn't know how to change it. :(

View Raghavan FX's profile
Mar 18, 2012
Post id: 16024
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Maya is running out of memory for a large number of poly faces.any solution?

Dashboard_avatar
Oct 11, 2012
Post id: 16951
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Could you build a duplicate size plane and bake the low-res plane to save memory on the render?

JP

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