This maya tutorial will take you through the procedure for setting up a
head with stretch and squash ability to a character rig .Here I have
made of lattice, joint and a bunch of utility nodes to get better
control over the squash and stretch instead of using the non linear
squash deformer.The techniques shown below can be incorporated in to
any kind of cartoony rigs , giving the animators the flexibility to get
appealing character deformation.In addition to that there are custom
attributes for maintaining the volume and also for manipulating the
amount of squash.
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Comments
awesome. thanks alot for the upload!
Why is this on Fast Forward?
This looks like a great, fun, and detailed project to jump into, but the lack of audio and low res make it very difficult to follow along. Would you mind maybe slowing it down a bit, maybe add some audio... I'm sure you're super busy, but your tutorial would be stellar if you had the time to polish it up a little.
Thanks!
thanks buddy but can't upload
" This looks like a great, fun, and detailed project to jump into, but the lack of audio and low res make it very difficult to follow along. Would you mind maybe slowing it down a bit, maybe add some audio... I'm sure you're super busy, but your tutorial would be stellar if you had the time to polish it up a little. " DITTO !!!
" thanks buddy but can't upload " ?????
Way too fast for me to learn, but thanks anyway. :|
This really is too fast to understand properly. Thanks anyway.
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