Views:80,168 |
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Updated:Mar 30, 2006 |
Readership Level:Advanced |
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Zbrush Versions:2.x, 1.x |
Platforms:mac, windows |
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Owner: |
Language:English |
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| 4. SKINNING | |||
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| 5. TEXTURING | |||
I tend towards TEXTUREMASTER for this type of image but on this occasion I decided to place all the body ZTools (Objects) into the image and then paint and texture them in the canvas. If you ever decide to use this method remember that you will have no texture saved with your ZTool and therefore will have to redo a texture every time you use that ZTool. I used three BASIC materials for the skin and decided to aim for a yellow/green skin tone. The materials had differing levels or NOISE, NOISE RADIUS, COLOR BUMP and specularity. I like to use a NEGATIVE number in the COLOUR BUMP as this helps to 'raise' light colored veins and arteries.
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| 6. THE BACKGROUND | |||
The background for this image was created by adding a 3DPlane to a background layer and painting onto it with the SIMPLE BRUSH. For this image I used a BASIC ALPHA BRUSH and the DRAG RECTANGLE stoke type. This process lets me build up layers of colour that quickly start to look like clouds or smoke. | |||
| 7. MULTIMARKER GUN | |||
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Comments
Kroot from Tau army right?
Very good ^^
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