Automatic Cleanplate Generation

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28,852

Updated:

Sep 17, 2005

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Advanced

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Shake Versions:

4.x, 2.x, 3.x

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irix, linux, mac, windows

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English


Automatic Cleanplate Generation - Tutorial by Florian Schr�der


This tutorial covers the process of generating a cleanplate for a green/bluescreen-shot in the
compositing software Shake. A cleanplate (only the stage, without any actor in front) helps you
to get rid of bumps and uneven lighting in green/bluescreens and therefor to make a better key.
Normally you won�t get your hands on a cleanplate shot on set. So you will have to make your
own. Hey ho, let�s go.

Open the script in the zip-file CleanplateShakeFile.zip<\/a> .
Your first step will be to create some source-footage we can work on. The script contains a Live-Action-Dude over a badly lit greenscreen. Render out 100 frames of this photoreal footage to a place of your choice.



Import your rendered footage. Normally now you would try to find frames which reveal as
much of the greenscreen as possible and paint your cleanplate out of several frames. But we are
lazy so we want to do this process automaticly.
Like in the painting-method we also need two frames to compare and see which one uncovers
most of the greenscreen.



So load the Dude twice and create a TimeX-node. Enter �time-1� in newTime. This will shift the
footage by one frame. Go to frame 2 in your timeline and see the difference. LeftDude should be
at frame 1 and RightDude should be at frame 2. He is moving and more important, he is revealing
new pieces of the greenscreen. Unfortunately he is also covering new pieces of the greenscreen!
The trick is to let him reveal but stop him from covering new areas of the greenscreen which had
been revealed previously.
Tutorial_next_page

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