Just paste the output straight into the DAG and have your 3D scene ready to render.
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- Exports Cameras (Standard, Brazil 2 and VRay), Objects, Animated Objects and Helper Objects.
- Automatically brings in diffuse and opacity colors/map.
- Creates a Nuke Script automatically.
- Outputs Chan files.
- Chan object and camera animation import into Max from Nuke.
- Outputs Custom Frame Ranges for Transform or OBJ Sequences.
- Single Object Utility buttons (export a single OBJ/3D-Transform in one click).
- Nuke and After Effects 2D corner pin export.
- Correct VRay Physical Camera FOV export.
Features left to do:
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- Add Scale Animation.
- Add FBX Support.
- Add Per Object Output Settings.
- Add zooming to Chan files (Currently unstable).
- Add VRay Material Support.
- Add Bitmap Tile and Offset settings.
- ?Procedural Maps?
- Update/Replace existing Nuke nodes and Max objects (round trip synchronization of animation).
- Add multiple Transform and Rotation orderings. (Implemented but unreliable).
- Lights.
Special Thanks to Christian Pundschus for some code from max2nuke v.03 used with permission.
Comments, Suggestions and Bugs can be sent to Gavin Greenwalt: im.thatoneguy[at]gmail.com