Views:40,705 |
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Updated:Dec 18, 2005 |
Readership Level:Intermediate |
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Tags: |
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Shake Versions:4.x, 2.x, 3.x |
Platforms:irix, linux, mac, windows |
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Owner: |
Language:English |
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| a pass showing diffuse shading and shadow as a grey scale. You could
place the shadow on a separate pass. |
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a pass showing the scene reflected in the floor element | ![]() |
| a pass showing the diffuse colour of the ball. | ![]() |
a pass showing the shadows cast by the character and the ball on the
floor. The man�s shadow is in the red channel and the ball�s shadow is
in the green. |
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| a pass showing the specularity of the ball element | ![]() |
a pass showing our less than inspiring background shader. I have just
done a beauty pass for this element, don�t hate me cos� I�m lazy ! |
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| a pass showing the scene reflected in the ball element | ![]() |
a depth map pass which was generated by using distance from camera and
a ramp rather than any in-built depth utility, just so that it will
anti- alias properly. However because I am stupid too it will need to
be inverted in shake. |
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| a pass showing the shadow of our character cast onto the ball. The shadow is mapped to the green channel |
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an ambient occlusion pass generated using the �Dirtmap� shader. | ![]() |
| a pass showing the diffuse colour of the floor element | ![]() |
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