Another simple glow filter, which works similarly to Sapphire's Glow. Has individual x+y main, r, g, b, a controls for the amount and intensity of the glow, as well as layering, threshold, and angle controls. Values can also be set in pixels or percent, making it easier to setup low-res comps for high-res rendering later.
Note1: The sub-tree "factor" sliders act as multipliers to the overall master value, and as such are not fixed pixel values.
Note2: If you change the blur_angle to values greater than 0, set the glow_area to "outside". Otherwise, leave it on "inside", as Shake will render the node faster.
Suggestions/comments/bugs? Mail me... Enjoy! -jan.