With transSkelKey you can easily transfer animations between characters or motion captured data to a rigged skeleton. The skeletons
must
have the same hierarchy, although there is no naming dependencies.
Usage:
The script is
added to the Animation menus in Skeleton, called "Transfer Skeleton
Keys". The option
box opens
the "Transfer Skeleton Keys" window
for more options.


Executing dp_tkSetup in
the command line adds the script to the current
shelf. Select first the root joint of the animated skeleton, then shift+select
the
root joint of the target skeleton.
To transfer only one
joint animation, check "Single Joint" check box.
Enjoy!
Read the Installation file for more info.
*Update -> Added setup wizard for windows.
*Update -> Maya 8.5 compatibility.