Materials: yes Textures: yes Animated: no Rigged: no Includes Normal Map: no Geometry: Polygonal Polygons: 1664 Vertices: 1666 Detail Level: medium Avg Texture Res: 1k
Formats:
Maya (.ma, .mb) - v2009 and up, 3ds Max (.max) - v8.0 and up, Lightwave (.lwo, .lw, .lws) - v9.0 and up, OBJ (.obj), Targa (.tga) - v1024x1024 Seamless Texture
Apple fruit, medium resolution polygonal wireframe, ready to be subdivided further if more wireframe resolution is required. Texture is seamless, 1024x1024 pixels in size. Shader is simple [scanline], available in all file formats.
Wireframe consist of 1664 polygon faces, all quads, so it can be easily subdivided further if needed. Model is one piece, geometry is single sided backface cull is on, face normals properly oriented and included in all file formats.
Texture is in Targa bitmap format [apple.tga], seamless [tileable], 1024x1024 pixels in size. The texture is uploaded in separate zip archive, it should be extracted in the same folder as a model, it will be loaded automatically with the model that way, or it can be placed on any preferred path. The texture is applied in diffuse/color slot of a material in all formats, model is UV unwrapped properly also.
Material is simple [scanline], with soft highlights, included in all formats [obj export contains two files, apple.obj and apple.mat in zip archive]. The texure is connected in color slot of a material. No Vray or another advanced rendering engine needed.
Light setup is not included, image based lightning [with HDRI usage] recommended.
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