Post id:
6739
This is my recent artwork, named "Cobolt FISHy".
Rendered with Cinema4D’s R 9.5. Ambient Occusion and Sub Polygon Displacement (vertex maps) were used for it. Translucent Pro was used for faking the Sub Surface scattering Effect, because the C4D internal was too difficult for me to setup here. I hope you enjoy …
cheers,
peter hofmann
Man that piece is simply stunning... I went to the Cinema 4D forum section............. so not many of us here, huh?
beautiful work! interesting composition too. well done.