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Biography
“Lecturer, modeler & concept artist I have been lecturing at ITE Collage Central McPherson campus, both part-time and full-time for about 2 years. ITE is an institution that trains O'levels and N'levels graduates into working professionals. I left ITE in search for a different working environment, more challenges and a career in the local 3D Animation and game industry. Resume I am proficient in a number of 3d applications like Maya. 3ds max, mud box and zbrush. I was lecturing at ITE Collage Central McPherson campus, an institution that trains O'levels and N'levels graduates into working professionals. I was appointed as the Class advisor for a graduating class for nearly 2. For the past 2 years I have been teaching students the software Maya, ToonBoom Studio and ToonBoom Digital Pro. As a lecturer, I have to know a wide range of disciplines from modeling, texturing, rigging to animation. I have been offered a 3 year contract renewal but I wanted to peruse my passion in 3d animation and games industry. I have good interpersonal skills and am able to perform under stressful conditions. I am often regarded as both a good friend and a mentor to my students. I am dedicated to my work a good team player and am always keen to learn from others. I took up a few certification courses at 3d sense and I have always been actively participating in events like CG Overdrive to keep myself updated with the latest workflow and skills used by industry leaders. I am suitable for this position because I have about 3 years of both working and teaching experience in computer graphics. I am able to perform in any of the various discipline of a production but I am really more interested in modeling. I sincerely hope to be considered for this position and the opportunity to contribute my skills to your organization. I have enclosed a copy of my resume, which details my experience and qualifications. If you wish to arrange an interview, please email me at cxd_bryanc@yahoo.com . Thank you for your time and consideration. Following are link to my online portfolio: http://coroflot.com/XD_Ent http://chenxiangdian.multiply.com Sincerely yours, Chen XiangDian PERSONAL DATA Full Name : Bryan Chen XiangDian Gender : Male Date of Birth : 13 May 1983 Marital Status : Single Nationality : Singaporean SUMMARY Seeking a position where proven skills in modeling, texturing, rigging and character animation will contribute. Creative, self-motivated, deadline-savvy and workflow disciplined. PROFESSIONAL PROFILE A team player, able to work under stress, works well with students and has lots of patient. I am also able to establish effective rapport with team member in the company. WORKING EXPERIENCE /08/2002 to 09/11/2002 Traditional Classical Animation Intern PENTAMEDIA GRAPHICS LIMITED (India, Chennai). Worked on the Buda movie production. 19/02/04 to 18/06/2006 National Service Singapore Arm Forces; Combat Engineer and a class 4 driver. Created two 3D tutorial animation clips for my warrant officer for his lecturing needs. Having clean record for 2 years and was rewarded a civilian class 3 license. 03/09/2006 still ongoing Drawing & Art teacher PAP Community Foundation continual learning centre; Teach young children drawing and art & craft. (part-time job on weekends) 29/08/2006 Video Trainer & video editor CreativeBITS; I worked as a freelance video trainer for on leading primary school students to create a video documentary for competition 12/2006 Video editor, cameraman & driver WritePictures; Worked on a Project for National Library, I was able to multitask, and develop a good relation with the crew and cast. 31/10/06 to 29/06/07 Graduate Teaching Assistant ITE College Central (McPherson Campus); I have worked as a GTA for the modules storyboarding & 2D Animation? 3D animation Techniques and advance 3D Animation. I help created the Specific Instructional Objectives for the modules 2D Animation Techniques and advance 3D Animation? I help put together the course notes for the 2 modules. 09/07/08 to 30/06/08 Lecturer ITE College Central (McPherson Campus); I have created the Specific Instructional Objectives for the modules post-Production Techniques and applied Animation Portfolio. Now teaching storyboarding and 2D Animation and aAdvance 2D animation? 03/07/08 to 12/09/08 3D Games Development Project consultant ITE College Central (McPherson Campus); Create a teaching model on creating 3D strategy game for the Games Design & Development department. Worked with a programmer from France, he did the back end (programming) and I did all the graphics from GUI to 3D model, rig and animation. Project was build on XNA and is able to be played on Xbox 360. SCHOOL EXPERIENCE Final Year Project (Life Science-man II) Design: Character design. Model: Organic modeling, Props and Environment model Animation: Biped character, Quadruped animal, fire & smoke effects. EDUCATION 07/2000 to 01/2004 Diploma in Digital Media Design Nanyang Polytechnic (2004) Additional Certifications 2005 (Permission Obtain From officer During National Service) 3dsense Professional Certificate in Creative Computer Animation (3ds max) 2005 (Permission Obtain From officer During National Service) 3dsense Professional Certificate in Advance Computer Animation (3ds max) 2007 3dsense Specialist Certificate in Digital Character Animation (Maya) 2007 3dsense Certificate in Advance Character Animation (Maya) 2008 Certificate in Digital Sculpturing in Zbrush Software Proficiency Aftereffects, 3d Studio Max, ToonBoom Studio, Sound Forge, Photoshop, Maya, ToonBoom Solo, Plasma, Premiere pro, Mudbox, Digital Pro, MS Words Particle illusion, Zbrush, Painter, MS Excel Plug-in for 3d software Save Selection, Vray, Brazil, Character Studio and Newsight Awards Bronze Award, 4As crowbar creative award 2002 ?Devil Race HOBBIES -Lan Games (DOTA) -Digital Painting -Singing (KTV) -Drawing Comic and Character Design -Toy Collector”
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Album: Low-poly Modeling
render3.jpg (Updated 02/06/2010)
- Category:
- Scenes > 3D Scenes Time to complete:
- Programs used:
- zbrush
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Description
Done in zbrush, this is a very simple dino concept i try to create in zbrush. i try scuplting it within a shot working time frame



