Relight for Nuke (win+linux) 0.7.1
Fast depth-based 3D and HDRI relighting
v0.7.1 - Linux is back
- somehow ported to Linux again - dynamic_cast<> and
vague linkage aren't really cooperating, workaround is not very
elegant...
- rewrote internal hash management, now relight3D should work correctly with DiskBuffer (v0.2.0) ;)
- fixed 'external' shadowmap update bug
- fixed silly alpha-related bug in bump3D
- fixed seldom-occurring requested channels bug in rlMaterial
v0.7.0 - tons
of new features
- added support
for geometry-based
shadow maps in rlLight, and rlShadowmap gizmo to produce them
effortless (a dirty hack, but works)
- added support
for light projection in rlLight
- added lookat
input in rlLight
- added support
for color, specularity and reflectivity passes in rlMaterial to spare
the lazy compers some nodes
- added
position3D convenience node and the ability to use a position pass
instead of depth in all nodes
- added normal3D
node to compute normals - or just smooth them - from depth or position
pass
- added bump3D
node to bump normals via UV bumpmapping, color pass luma or 3D perlin
noise
- added
occlusion3D node - fake ambient occlusion, most effective with
high-detail geometry
- rl3D is now
called relight3D for no particular reason, the same for relightIBL
- added
antialiasing (coverage based and/or normals based) to relight3D, with
the additional benefit of solving the interactive zoom
issue
- faster and more
accurate algorithms, some parameters now behave differently (e.g.
shadow threshold)
- tweaks
everywhere
- more minor
bugfixes
v0.6.0 - another major rewrite
- added poly-sampled shadow maps, much faster and more accurate
- added area light soft shadows
- hand-coded optimizations in all critical sections, plugin 10% to 50% faster
- fixed automatic cache handling
- various refinements (shadow mapping and soft-shadowing algorithms)
- updated and optimized rlIBL
v0.5.1 - bugfix release
- fixed nasty memory corruption bug - and it has been a difficult task
- fixed inverse cone shadowmap bug
- refined shadowmap sampling algorithm
- reorganized the internal working to allow for a speedup (at a cost of some memory)
v0.5.0 - buggy, use 0.5.1 or 0.2.1
- COMPLETE
rewrite of rl3D to allow for the revolutionary interactive mode :)
- only for Nuke
4.7 Windows
- added
shadow-mapped shadows
- added many nice
fresh bugs
v0.2.1 - multiplatform release ;)
- Linux version
(rlLight is statically linked in rl3D)
- 4.6 and 4.7v2 versions
for Linux and Windows
- bug fixes
(wrong colors in rlIBL, penumbra and dropoff bug in rlLight)
v0.2
- added rlIBL
- support for
parent axis in rlLight
- proper handling
of channels
- many
improvements and bugfixes
- minor
optimizations
v0.1
((Relight for Nuke winlinux) | (relight) | (25D) | (nuke)) @software ((nuke))