Shadow Passes with MTOR

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Pxrm

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30,036

Updated:

Sep 13, 2005

Readership Level:

Advanced

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Maya Versions:

1.x, 2.x, 3.x, 4.x, 5.x, 6.x, 7.x

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irix, linux, mac, windows

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Language:

English

Ok! Another Tut for exploring the RenderMan capabilities via MtoR. This time we're going to work with shadow passes for compositing purpose

 There are several ways to output a Shadow only pass but i will show you two wich are not covered by the documentation (or maybe I'm blind)

1 - First we setup a simple scene. A plane and a sphere a few cubes and one light. For this exemple I choose a Directional Light but the same thing is possible with SpotLight or PointLight.

click for larger version

2 - Let see what we got If you have it in your shelf, Hit the RenderMan Render button

Above you see what I get with my setting.

click for larger version


3 - We create now, a new SLIM palette.

Render > RenderMan > Slim > NewPalette.

4 - In the new Slim Palette create some new Appearances.
One Ensemble (Ctrl+e or File>Create Appearance>Ensemble.)
One RatCollector (File>Import Appearance>Goto Rat Shaders and select RatCollector.)
One Light Appearance with shadowMap connection (Similar to the light type you shoose earlier in Maya.)

click for larger version


5 - The RatCollector Appearance .
set the shadow color and opacity to white.
Make sure the collect Shadows attribute is checked on.


Tutorial_next_page

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