How to model a screwdriver and render it with mental ray

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Th_handlesmooth

Views:

246,144

Updated:

Oct 03, 2006

Readership Level:

Advanced

Tags:

Maya Versions:

6.x

Platforms:

windows

Owner:

Language:

English

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This is a basic modelling tutorial that will teach you how to make a screw-driver and render it with FG (Final Gather) With global illumination, HDRI (High dynamic ranged imagery) And DoF (Depth of field, optional).



Let us begin shall we, open Maya, and go to the modelling section. Now create a polygon cylinder on it's X axis, with 30 subdivisions around axis, 5 subdivisions along height, and 32 subdivisions on it's caps.



Now take your scale tool and scale the cylinder out on it's X axis a bit, like in the image.



Go into vertex mode, go at a side view of the cylinder, select the two middle spans.



And scale it using the middle scale button to make them smaller, and then select the span closest to the end of -X half of the cylinder and move it close to the end spans

click for larger version

Now select the end spans on the -X end and move them closer to it's nearest span



Select the 4'th span and scale it with the middle scale button to make it a bit larger, then move it closer to the 3'rd span on the -X end.

click for larger version

Select the two end spans, and scale them on their X axis, then move it to the -X direction.



Ok, we're pretty much done with it's basic shape, we'll need to boolean some sphere's into this, let's create a sphere with 30 subdivisions around it's axis, and 30 subdivisions along it's height on it's Y axis



Tutorial_next_page

Comments

Dashboard_avatar
Sep 06, 2009
Post id: 8216
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very tricky but amazing

Dashboard_avatar
Sep 07, 2009
Post id: 8234
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good and nice work

Dashboard_avatar
Dec 02, 2009
Post id: 9356
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I would have probably used NURBs for the handle. I always try to stay way from booleans with polys.

View Nessie Black's profile
Dec 03, 2009
Post id: 9375
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IT WORKED, i'm a beginner in MAYA, simple and neat work, thanks a lot, :)

View sarants's profile
Jan 08, 2010
Post id: 9738
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i am like ths full view model , i am 7 year cheractor modler in chennai

Dashboard_avatar
Jan 21, 2010
Post id: 9901
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thanx for very nicely explained tutorial

Dashboard_avatar
Feb 28, 2010
Post id: 10324
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I think this tutorial is bad for several reasons. Worst of all is that it works. It teaches very bad habits to users. Especially the boolean operation on polygons is a bit misleading, i mean fine it happens to work here*. But seriously doing the exact same thing without a boolean is less work and creates a far superior model.

See its this kind of small things that can push peoples learning experiences back by months because they have now learned a approach which will come and bite their ass and they wont know until its too late.

It makes sense, it works... but doesn't really in the long run. See its a surefire way of killing the interpolation of a TON of things you will need to rely on later in the game. Once you realize this you've wasted a lot of time.

Other complaint: its mislabeled, Readership Level, should be Beginner

* the trick is knowing when the boolean works tough

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