Easy Ambient Occlusion in Maya 2009

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15,495

Updated:

May 26, 2009

Readership Level:

Intermediate

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Maya Versions:

2009

Platforms:

irix, linux, mac, windows

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Language:

English

With the release of Maya 2009 the options available for render passes increased tremendously. This is usually a good thing. But in doing so, some of the easy methods for creating custom render passes, such as an Ambient Occlusion pass, no longer work as they did in Maya 2008. Apart from creating your own ambient occlusion shaders and lighting the scene manually the old-school way, this was becoming semi-annoying; I craved the easy way of yore that worked before. So today I bring to you: Jonathan R. Nelson's guide to Easy Ambient Occlusion in Maya 2009, or JRNG:TEAOIM2009 for short.


Follow the link for the complete tutorial:


http://www.jonathanrnelson.com/tutorials/occlusion/occlusion2009.htm




Comments

Dashboard_avatar
May 27, 2009
Post id: 4985
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broken link

Dashboard_avatar
May 27, 2009
Post id: 4986
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link works a-ok

Dashboard_avatar
May 30, 2009
Post id: 4987
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Theres a easier and faster way! The reason the occlusion pass doent work is that you can now get the occlusin form the rednerer into separate file WITHOUT need of doing a extra render.

Also ambient occlusion can be assigned to a area light. That way you can controll it separate form each light and diminish its contribution but still get that extra pass for free

Dashboard_avatar
Jul 25, 2009
Post id: 4988
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I can\'t seem to open the link... Whay should I do?

View amiya bindhani's profile
Nov 30, 2009
Post id: 9324
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Thanks for this cool tutorial

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