The Fisheye Camera

Report this File

Th_2lobby48keycam

Views:

54,552

Updated:

Sep 18, 2006

Readership Level:

Advanced

Tags:

Maya Versions:

1.x, 2.x, 3.x, 4.x, 5.x, 6.x, 7.x

Platforms:

irix, linux, mac, windows

Owner:

Language:

English





1. Turn on Raytracing (go to the Render Global window either from the Render View portal or under Window-> render globals)

1a. If you have objects in your scene that you'd like to be reflective you must set the Ray Tracing Reflections option to at least "2)

2. Create a scene to view.

3. Create a Camera and point it away from your scene. (no special setting necessary)

3a. Looking through your camera you should not be able to see the outlines of your hemisphere

4. Create ->Nurbs Sphere

4b. Chanel box ->click on Inputs: make NURBS sphere

4c. End Sweep=180

5. Aim the camera directly at the concave surface.

6. Create a Blinn using the following settings:




7. Assign the blinn to the Sphere.

8. Position your camera with its back to the scene...while keeping it pointed towards the sphere.

9. Render! (you'll have to flip the image horizontally becuase your render will a mirror image of a normal cmaera's results

Comments

Dashboard_avatar
Jan 25, 2011
Post id: 13610
Report this comment to moderators [SPAM]

I have tried it, Can not get it to work.
Maybe I have done something wrong?
Could anyone that had successful results post a scene so I can reverse engineer it?

Write a Comment

You must be logged in and have verified your email address to leave a comment. Login or create an account