Fast modeling without mapping Uvs

Report this File

Can01

Views:

28,246

Updated:

Jan 25, 2007

Readership Level:

Intermediate

Tags:

Maya Versions:

4.x, 5.x, 6.x, 7.x, 8.x

Platforms:

windows

Owner:

Language:

English

Fast modeling with texture

By Thiago Jos� C�ser


Hi everyone. I found a trick way to put a texture in a circumference shape without losing time mapping the Uvs. This technic can be used for fast modeling of similar shapes. So here we go:





I took three pictures of a can that I found in my house: a bottom, a top and a middle texture. So I annexed them in three planes.




In the next step I created and sized a cylinder in the plane with the top can texture. It�s very easy because the plane don�t distort the texture.




Select the cylinder them the plane and do a polygons � boolems � intersection.



We have the texture and the shape finished! Do the same with the bottom texture. Don�t forget to copy and paste the same cylinder.




Using the same cylinder we can match the vertex points of the cylinder with the bottom and top �plane� textures. So we can grab the points and merge vertex. Don�t forget to combine the polygons to use the merge vertex action.



Bottom accomplished!




End. I hope this was useful!


Comments and sugestions:

thiago@iar.unicamp.br

Comments

Dashboard_avatar
Dec 02, 2009
Post id: 9358
Report this comment to moderators [SPAM]

this seems like a sloppy way to model a simple object.

Write a Comment

You must be logged in to leave a comment. Login or create an account

Related Marketplace Items

  • 000

  • Cell0

  • Compactor01

  • Farmtractor3

  • Light-house-1-1

  • Fpe_1

  • Hu09

  • Basketball_stadium003