Views:28,246 |
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Updated:Jan 25, 2007 |
Readership Level:Intermediate |
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Maya Versions:4.x, 5.x, 6.x, 7.x, 8.x |
Platforms:windows |
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Language:English |
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Fast
modeling with texture
By Thiago Jos� C�ser
Hi
everyone. I found a trick way to put a texture in a circumference shape without
losing time mapping the Uvs. This technic can be used for fast modeling of
similar shapes. So here we go:
I took three pictures of a can that I found in my house: a bottom, a top and a middle texture. So I annexed them in three planes.
In the next step I created and sized a cylinder in the plane with the top can texture. It�s very easy because the plane don�t distort the texture.
We have the texture and the shape finished! Do the same with the bottom texture. Don�t forget to copy and paste the same cylinder.
Bottom accomplished!
End. I hope this was useful!
Comments and sugestions:
thiago@iar.unicamp.br
Comments
this seems like a sloppy way to model a simple object.
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