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| Rating | Title | U / C | Views | ||
|---|---|---|---|---|---|
Cutting circular holes into planar meshes while maintaining good topologyAdded on Dec 18, 2010 by isysx |
12/22/10
12/18/10 |
22,696 | |||
Realistic Human Ear, Build 30Added on Jul 24, 2006 by dennis hlynsky |
11/24/10
07/24/06 |
70,345 | |||
Realistic Human Ear - Build57Added on Nov 16, 2006 by dennis hlynsky |
11/24/10
11/16/06 |
56,883 | |||
Modelling in Alias - Ceiling lightAdded on Jul 17, 2010 by sri harsha |
07/17/10
07/17/10 |
35,116 | |||
Kugelschreiber in AliasAdded on Mar 31, 2010 by Jochen Weiss |
03/31/10 | 17,996 | |||
modeling difficult objects of rotationAdded on Jun 20, 2007 by andreikin |
02/15/10
06/20/07 |
340,855 | |||
Ceiling lightAdded on Sep 01, 2009 by Jochen Weiss |
09/01/09 | 22,650 | |||
DeckenlampeAdded on Sep 01, 2009 by Jochen Weiss |
09/01/09 | 5,071 | |||
Proxy Model To Whole ModelAdded on Dec 23, 2008 by stuffedin3d |
12/23/08 | 25,544 | |||
UV mapping Techniques and workflowAdded on Dec 15, 2008 by EyeForComplexity |
12/16/08
12/15/08 |
62,191 | |||
Fast modeling without mapping UvsAdded on Jan 25, 2007 by wearyswarma |
01/25/07 | 32,683 | |||
Dave Ks Poly Head Modeling TutorialAdded on Dec 05, 2006 by Theremina |
12/05/06
12/05/06 |
188,111 | |||
Maya To XAML- Exporting a Character with TexturesAdded on Oct 17, 2005 by Cyclic Goddard |
11/30/06
10/17/05 |
106,445 | |||
Understanding ContinuityAdded on Sep 13, 2006 by admin |
09/13/06
09/13/06 |
26,746 | |||
Can a Ramp Cut a Cylinder in Two?Added on Dec 21, 2005 by max.schoenherr |
12/21/05 | 30,663 | |||
Realistic Eye Modeling for 3D CharactersAdded on Oct 23, 2005 by sdb1987 |
10/23/05 | 566,875 | |||
Realistic Ear ModellingAdded on Oct 23, 2005 by sdb1987 |
10/23/05 | 186,426 | |||
Modeling a POLYGON HeadAdded on Sep 13, 2005 by sdb1987 |
09/13/05 | 631,200 | |||
Subdivision Modeling of a HumanAdded on Sep 13, 2005 by sdb1987 |
09/13/05 | 224,716 | |||
Modeling a Human EarAdded on Sep 06, 2005 by sdb1987 |
09/06/05 | 141,061 | |||
Process for Modeling a (poly) Sub Division HeadAdded on Sep 06, 2005 by sdb1987 |
09/06/05 | 59,020 | |||
How to split a polyset into individual polys:Added on Sep 06, 2005 by sdb1987 |
09/06/05 | 18,950 | |||
Modeling a BottleAdded on Sep 06, 2005 by sdb1987 |
09/06/05 | 53,762 | |||
Faked polygonal MetaBalls / ObjectsAdded on Sep 06, 2005 by sdb1987 |
09/06/05 | 23,497 | |||
Seamless Modeling in Maya part1 - An IntroductionAdded on Sep 06, 2005 by sdb1987 |
09/06/05 | 48,486 | |||
Seamless Modeling in Maya part 2 - Heads, Hands, CAdded on Sep 06, 2005 by sdb1987 |
09/06/05 | 40,587 | |||
Seamless Modeling in Maya part 3 - Dogs BodyAdded on Sep 06, 2005 by sdb1987 |
09/06/05 | 39,442 | |||
How to create a realistic looking turtle - ModelinAdded on Sep 06, 2005 by sdb1987 |
09/06/05 | 122,306 | |||
How to patchmodel a head in MayaAdded on Sep 06, 2005 by sdb1987 |
09/06/05 | 61,508 | |||
Creating an EyelashAdded on Sep 06, 2005 by sdb1987 |
09/06/05 | 46,170 | |||
Subdivision Surface Modeling TutorialAdded on Sep 06, 2005 by sdb1987 |
09/06/05 | 55,644 | |||
Modeling a Head with Subdivision Emulation in MayaAdded on Sep 06, 2005 by sdb1987 |
09/06/05 | 45,890 | |||
Multi-Patch Model TesselationAdded on Sep 06, 2005 by sdb1987 |
09/06/05 | 34,680 | |||
Patch Model a Head in Maya - Part 1Added on Sep 06, 2005 by sdb1987 |
09/06/05 | 135,954 | |||
Patch Model a Head in Maya - Part 2Added on Sep 06, 2005 by sdb1987 |
09/06/05 | 57,671 | |||
Modeling Using Connect Poly ShapeAdded on Sep 06, 2005 by sdb1987 |
09/06/05 | 70,385 | |||
Modeling a NURBS head (General Concept Tutorial)Added on Sep 06, 2005 by sdb1987 |
09/06/05 | 198,064 | |||
Modeling a Star Wars WalkerAdded on Sep 06, 2005 by sdb1987 |
09/06/05 | 117,258 | |||
Organic Modeling and Animation - Part One (ModelinAdded on Sep 03, 2005 by sdb1987 |
09/03/05 | 39,027 | |||
How to build a beast horn using Maya and detail it in ZbrushAdded on Aug 31, 2005 by willeffects |
09/01/05
08/31/05 |
62,811 |