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| Rating | Title | U / C | Views | ||
|---|---|---|---|---|---|
Realistic Human Ear, Build 30Added on Jul 24, 2006 by dennis hlynsky |
11/24/10
07/24/06 |
63,403 | |||
Realistic Human Ear - Build57Added on Nov 16, 2006 by dennis hlynsky |
11/24/10
11/16/06 |
49,828 | |||
Modelling in Alias - Ceiling lightAdded on Jul 17, 2010 by sri harsha |
07/17/10
07/17/10 |
29,004 | |||
Kugelschreiber in AliasAdded on Mar 31, 2010 by Jochen Weiss |
03/31/10 | 14,802 | |||
Ceiling lightAdded on Sep 01, 2009 by Jochen Weiss |
09/01/09 | 18,944 | |||
DeckenlampeAdded on Sep 01, 2009 by Jochen Weiss |
09/01/09 | 3,602 | |||
Proxy Model To Whole ModelAdded on Dec 23, 2008 by stuffedin3d |
12/23/08 | 23,684 | |||
UV mapping Techniques and workflowAdded on Dec 15, 2008 by EyeForComplexity |
12/16/08
12/15/08 |
54,643 | |||
Fast modeling without mapping UvsAdded on Jan 25, 2007 by wearyswarma |
01/25/07 | 31,488 | |||
Maya To XAML- Exporting a Character with TexturesAdded on Oct 17, 2005 by Cyclic Goddard |
11/30/06
10/17/05 |
104,923 | |||
Understanding ContinuityAdded on Sep 13, 2006 by admin |
09/13/06
09/13/06 |
25,469 | |||
Can a Ramp Cut a Cylinder in Two?Added on Dec 21, 2005 by max.schoenherr |
12/21/05 | 29,444 | |||
Realistic Eye Modeling for 3D CharactersAdded on Oct 23, 2005 by sdb1987 |
10/23/05 | 513,894 | |||
Realistic Ear ModellingAdded on Oct 23, 2005 by sdb1987 |
10/23/05 | 179,384 | |||
Modeling a POLYGON HeadAdded on Sep 13, 2005 by sdb1987 |
09/13/05 | 561,409 | |||
Subdivision Modeling of a HumanAdded on Sep 13, 2005 by sdb1987 |
09/13/05 | 207,481 | |||
Modeling a Human EarAdded on Sep 06, 2005 by sdb1987 |
09/06/05 | 135,821 | |||
Process for Modeling a (poly) Sub Division HeadAdded on Sep 06, 2005 by sdb1987 |
09/06/05 | 56,494 | |||
How to split a polyset into individual polys:Added on Sep 06, 2005 by sdb1987 |
09/06/05 | 17,950 | |||
Modeling a BottleAdded on Sep 06, 2005 by sdb1987 |
09/06/05 | 52,249 | |||
Faked polygonal MetaBalls / ObjectsAdded on Sep 06, 2005 by sdb1987 |
09/06/05 | 21,966 | |||
Seamless Modeling in Maya part1 - An IntroductionAdded on Sep 06, 2005 by sdb1987 |
09/06/05 | 46,982 | |||
Seamless Modeling in Maya part 2 - Heads, Hands, CAdded on Sep 06, 2005 by sdb1987 |
09/06/05 | 38,978 | |||
Seamless Modeling in Maya part 3 - Dogs BodyAdded on Sep 06, 2005 by sdb1987 |
09/06/05 | 37,918 | |||
How to create a realistic looking turtle - ModelinAdded on Sep 06, 2005 by sdb1987 |
09/06/05 | 119,016 | |||
How to patchmodel a head in MayaAdded on Sep 06, 2005 by sdb1987 |
09/06/05 | 58,162 | |||
Creating an EyelashAdded on Sep 06, 2005 by sdb1987 |
09/06/05 | 42,541 | |||
Subdivision Surface Modeling TutorialAdded on Sep 06, 2005 by sdb1987 |
09/06/05 | 53,000 | |||
Modeling a Head with Subdivision Emulation in MayaAdded on Sep 06, 2005 by sdb1987 |
09/06/05 | 44,131 | |||
Multi-Patch Model TesselationAdded on Sep 06, 2005 by sdb1987 |
09/06/05 | 32,532 | |||
Patch Model a Head in Maya - Part 1Added on Sep 06, 2005 by sdb1987 |
09/06/05 | 130,799 | |||
Patch Model a Head in Maya - Part 2Added on Sep 06, 2005 by sdb1987 |
09/06/05 | 55,593 | |||
Modeling Using Connect Poly ShapeAdded on Sep 06, 2005 by sdb1987 |
09/06/05 | 68,366 | |||
Modeling a NURBS head (General Concept Tutorial)Added on Sep 06, 2005 by sdb1987 |
09/06/05 | 188,641 | |||
Modeling a Star Wars WalkerAdded on Sep 06, 2005 by sdb1987 |
09/06/05 | 113,379 | |||
Organic Modeling and Animation - Part One (ModelinAdded on Sep 03, 2005 by sdb1987 |
09/03/05 | 37,127 | |||
How to build a beast horn using Maya and detail it in ZbrushAdded on Aug 31, 2005 by willeffects |
09/01/05
08/31/05 |
60,179 | |||
Subdivision Surfaces: Organic Modeling TechniquesAdded on Jan 21, 2005 by richsuchy |
01/21/05 | 74,508 | |||
Chord attached on both endsAdded on Nov 02, 1999 by |
11/02/99 | 22,482 | |||
Setting up blueprints in Maya to model a BMW M3Added on May 27, 2011 by Kawar Sawhney |
05/27/11 | 5,117 |