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| Rating | Title | U / C | Views | ||
|---|---|---|---|---|---|
modeling difficult objects of rotationAdded on Jun 20, 2007 by andreikin |
02/15/10
06/20/07 |
179,417 | |||
Ceiling lightAdded on Sep 01, 2009 by Jochen Weiß |
09/01/09 | 7,714 | |||
Proxy Model To Whole ModelAdded on Dec 23, 2008 by stuffedin3d |
12/23/08 | 16,722 | |||
UV mapping Techniques and workflowAdded on Dec 15, 2008 by defreeze |
12/16/08
12/15/08 |
25,115 | |||
Realistic Human Ear, Build 30Added on Jul 24, 2006 by 2noonS |
06/19/07
07/24/06 |
39,011 | |||
Fast modeling without mapping UvsAdded on Jan 25, 2007 by wearyswarma |
01/25/07 | 27,507 | |||
Realistic Human Ear - Build57Added on Nov 16, 2006 by 2noonS |
12/30/06
11/16/06 |
30,650 | |||
Dave Ks Poly Head Modeling TutorialAdded on Dec 05, 2006 by Theremina |
12/05/06
12/05/06 |
156,803 | |||
Maya To XAML- Exporting a Character with TexturesAdded on Oct 17, 2005 by Cyclic |
11/30/06
10/17/05 |
99,715 | |||
Understanding ContinuityAdded on Sep 13, 2006 by Will McCullough |
09/13/06
09/13/06 |
21,597 | |||
Can a Ramp Cut a Cylinder in Two?Added on Dec 21, 2005 by max.schoenherr |
12/21/05 | 26,164 | |||
Realistic Eye Modeling for 3D CharactersAdded on Oct 23, 2005 by sdb1987 |
10/23/05 | 334,687 | |||
Realistic Ear ModellingAdded on Oct 23, 2005 by sdb1987 |
10/23/05 | 136,596 | |||
Modeling a POLYGON HeadAdded on Sep 13, 2005 by sdb1987 |
09/13/05 | 324,172 | |||
Subdivision Modeling of a HumanAdded on Sep 13, 2005 by sdb1987 |
09/13/05 | 121,553 | |||
Modeling a Human EarAdded on Sep 06, 2005 by sdb1987 |
09/06/05 | 108,850 | |||
Process for Modeling a (poly) Sub Division HeadAdded on Sep 06, 2005 by sdb1987 |
09/06/05 | 45,795 | |||
How to split a polyset into individual polys:Added on Sep 06, 2005 by sdb1987 |
09/06/05 | 15,415 | |||
Modeling a BottleAdded on Sep 06, 2005 by sdb1987 |
09/06/05 | 44,239 | |||
Faked polygonal MetaBalls / ObjectsAdded on Sep 06, 2005 by sdb1987 |
09/06/05 | 18,069 | |||
Seamless Modeling in Maya part1 - An IntroductionAdded on Sep 06, 2005 by sdb1987 |
09/06/05 | 40,520 | |||
Seamless Modeling in Maya part 2 - Heads, Hands, CAdded on Sep 06, 2005 by sdb1987 |
09/06/05 | 32,741 | |||
Seamless Modeling in Maya part 3 - Dogs BodyAdded on Sep 06, 2005 by sdb1987 |
09/06/05 | 31,447 | |||
How to create a realistic looking turtle - ModelinAdded on Sep 06, 2005 by sdb1987 |
09/06/05 | 71,185 | |||
How to patchmodel a head in MayaAdded on Sep 06, 2005 by sdb1987 |
09/06/05 | 46,591 | |||
Creating an EyelashAdded on Sep 06, 2005 by sdb1987 |
09/06/05 | 28,553 | |||
Subdivision Surface Modeling TutorialAdded on Sep 06, 2005 by sdb1987 |
09/06/05 | 32,009 | |||
Modeling a Head with Subdivision Emulation in MayaAdded on Sep 06, 2005 by sdb1987 |
09/06/05 | 36,809 | |||
Multi-Patch Model TesselationAdded on Sep 06, 2005 by sdb1987 |
09/06/05 | 24,881 | |||
Patch Model a Head in Maya - Part 1Added on Sep 06, 2005 by sdb1987 |
09/06/05 | 106,523 | |||
Patch Model a Head in Maya - Part 2Added on Sep 06, 2005 by sdb1987 |
09/06/05 | 48,669 | |||
Modeling Using Connect Poly ShapeAdded on Sep 06, 2005 by sdb1987 |
09/06/05 | 59,464 | |||
Modeling a NURBS head (General Concept Tutorial)Added on Sep 06, 2005 by sdb1987 |
09/06/05 | 132,987 | |||
Modeling a Star Wars WalkerAdded on Sep 06, 2005 by sdb1987 |
09/06/05 | 91,094 | |||
Organic Modeling and Animation - Part One (ModelinAdded on Sep 03, 2005 by sdb1987 |
09/03/05 | 28,152 | |||
How to build a beast horn using Maya and detail it in ZbrushAdded on Aug 31, 2005 by willeffects |
09/01/05
08/31/05 |
49,080 | |||
Subdivision Surfaces: Organic Modeling TechniquesAdded on Jan 21, 2005 by richsuchy |
01/21/05 | 70,549 | |||
Chord attached on both endsAdded on Nov 02, 1999 by |
11/02/99 | 18,342 |