Rendering Wireframe Using ToonShader

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Toon_wire_render_set2

Views:

129,481

Updated:

Apr 15, 2012

Readership Level:

Intermediate

Tags:

maya, Wireframe, toon

Maya Versions:

8.x, 2008, 2009, 9.x, 2010, 2011, 2012

Platforms:

linux, mac, windows

Owner:

Language:

English

*UPDATE * The MEL script has been updated to a new renderSpeedy version 2.0 with lots of new features
http://www.artbycrunk.com/script/maya/scripts-wireframe-render-speedy/

the old version can still be found here..
http://www.artbycrunk.com/script/maya/scripts-crtoonwireframeren/

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__________________________________________________________________________________________

INTRODUCTION :

Well my major problem was with maya 2008 64bit doesnt suport vector rendering plugins. so i thought i would  try something new.. i mean there has to be another sollution out there.. hunted the net for sometime.. and came across this Highend Wireframe Tutorial, but in the modelling stage the model would not have UVs so this is not an efficient enough method, so after fidling around with the toon shader i got it.


STEPS
:

Step 1.
Selct all ur objects and apply a toon shader outline.
 

Step 2.
In the PFXToonShape Turn ProfileLines - Off, Border Lines - Off and Crease Lines - On.


Step 3.
In the Crease Lines tab, Hard Creases Only - Off and Crease Min/Max Value to 0.


Step 4.

Adjust the Crease Line Width depending on how far or near ur model is to the camera.


Step 5.

Render Using Maya Software.


The renders are very low cost, and dont require any uv information, and if u smooth the mesh, the toon shader will automatically update itself with the new mesh topology.

And here is some stuff that i rendered in the same technique.
This is a truck from the SWAT KATS series that i had made around Oct-Nov 2007.

__________________________________________________________________________________________

MEL SCRIPT UPDATED to VER 2.0

I have made a script for this purpose that lets u add the wireframe and makes the settings that are required. What u get is a render ready version of the wireframe on any selected meshes.

It is quite helpfull and can be found below, or looking into the scripts section of this blog.

http://www.artbycrunk.com/script/maya/scripts-wireframe-render-speedy/ 

http://www.artbycrunk.com/script/maya/scripts-wireframe-render-speedy/

the old version can still be found here..
http://www.artbycrunk.com/script/maya/scripts-crtoonwireframeren/

__________________________________________________________________________________________

For more infomation visit :
http://www.artbycrunk.com/tutorial/maya/rendering-wireframe-using-toonshader/

// Copyright (c) 2012 artbycrunk.com <artbycrunk@gmail.com>
// Last Updated : April 15th 2012

IMAGES :

lg_toon_wire_render_set11

toon_wire_render_set2

toon_render_set2

Comments

Dashboard_avatar
Oct 14, 2008
Post id: 4955
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Thanks, champ!

Dashboard_avatar
Oct 28, 2008
Post id: 4956
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Thanks Dude

View ant06ka's profile
Oct 29, 2008
Post id: 4957
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xD hehe. xD very nice trick/tip... Thanks.

Dashboard_avatar
Nov 04, 2008
Post id: 4958
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Thanks very much

Dashboard_avatar
Dec 31, 2008
Post id: 4959
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Thanks for this tutorial!!
Looks much better than vector render, and renders much faster too!

Thanks again!
And wish you all a very Happy New Year!

Dashboard_avatar
Mar 22, 2009
Post id: 4960
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Thanks for the script! I thought to write it tonight... =)

Dashboard_avatar
Mar 22, 2009
Post id: 4961
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Wow! Very nice. Thanks.
Newbie question. How do I turn it off after the render? The mesh keeps the wireframe after the render and I can\'t seem to turn it off.
Thanks again.

Dashboard_avatar
Mar 22, 2009
Post id: 4962
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thats simple, once your done with the wireframe render.. select the pfxtoon node in the outliner and delete it :)

Dashboard_avatar
Mar 22, 2009
Post id: 4963
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I knew it would be something simple like that. Thanks for the speedy reply.

Dashboard_avatar
Mar 25, 2009
Post id: 4964
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A big thanks.

What I like to do is place the pfxtoon in its own layer to easily turn it of and on.

Also set Local Occlusion to All Toon Surfaces. Then select and turn off primary visibility of your mesh.

View thedevil 's profile
Apr 02, 2009
Post id: 4965
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Thanks dude....

Dashboard_avatar
Sep 06, 2009
Post id: 8210
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Thanks dude

Dashboard_avatar
Oct 30, 2009
Post id: 8946
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really very nice and fast...
thanks n keep it up dude!!!

View mayank raikwar's profile
Nov 30, 2009
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thanks

Dashboard_avatar
Dec 14, 2009
Post id: 9514
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Thank you for your script!!!! You are some kind of hero^_^

View biswajit's profile
Jan 15, 2011
Post id: 13536
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Nice buddy..

Dashboard_avatar
Dec 23, 2011
Post id: 15635
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good

View Anil Kumar Jakhar's profile
May 10, 2011
Post id: 14459
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Gr888... I can render wireframe with lighting...

Dashboard_avatar
Dec 15, 2012
Post id: 17261
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nice work ...

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