The Smoking Maya Tutorial:

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74,541

Updated:

Sep 23, 2005

Readership Level:

Advanced

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Maya Versions:

1.x, 2.x, 3.x, 4.x, 5.x, 6.x, 7.x

Platforms:

irix, linux, mac, windows

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Language:

English

some assembly may be required ;)

add " Maya*glRenderView.saAccumbuffer: False "
into your .Xresources file in your home directory

1) create nurbs cylinder (with end caps)
2) rotate 90 deg about Z
3) scale to 4.5 units in Y
4) create nurbs sphere with end sweep 180
5) translate 4.5 in X
6) rotate 90 deg about Y
7) If you have Artisan:
a) select sphere
b) goto history makeNurbsSphere1 and set sections and spans to 25
c) edit surfaces->sculpt surfaces tool
d) open tool settings
e) set max displacement: 0.20
f) set ref. vector: X-axis
g) paint random dents into sphere (making it look like asteriod)

otherwise you can use soft bodies or tweak in component mode

8) Particles->Add Emitter
9) under emitterShape1, Emitter Type: Directional, Direction X: 0, Direction Z: 1
10) switch to side view
11) Curves->EP Curve Tool
12) Draw out "Maya" in cursive
[note this could be done many ways, drawing gives you the idea]
13) translate the curve 4.5 in the X
14) Select your sphere and your cylinder
15) edit->group
16) move -r 4.5 0 0 group1.scalePivot group1.rotatePivot;
17) shift-select your curve
18) paths->attach to path
19) select emitterShape1
20) rate: 15
21) advance a few frames
22) select the particles
23) windows->attribute editor
24) render type: multipoint
25) click Current Render Type
26) point size: 1
27) multi radius: 2
28) under add dynamic attributes, click opacity (add per object)
29) opacity: 0.01 (depending on how far away your camera is from particles)
[note: you are looking for a very fine wispy mist of particles]
30) select particle1
31) fields->create air
32) presets: wake, inherit rotation, velocity: 0.2
33) shift-select curve1
34) paths->attach to path
35) Create an approriate shader your cylinder (cigarette butt)
36) windows->multilister
37) file->import->texture/materials/shading group
38) import file: cherry.ma (cherry.zip<\/a>)
39) assign the shaders and add lights
40) software render the cigarette out
41) windows->rendering editors->hardware render buffer
42) render->attributes
43) multipass rendering, 16 passes
44) lighting mode->all lights
45) render->render sequence
46) alpha source->luminance
47) use composer to composite software/hardware sequences
48) You now have Maya in smoke


This cigarette can be tossed on the hand of a character
same workflow, except that you would attach the character's wrist
to the path, and parent the cigarette group to the hand

Comments

View senmuro's profile
Jun 19, 2010
Post id: 11565
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How wach

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