Soft Body Collisions

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Lg_sbc1step6

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60,559

Updated:

Jan 22, 2008

Readership Level:

Intermediate

Tags:

Maya Versions:

7.x

Platforms:

irix, linux, mac, windows

Owner:

Language:

English

Create a primitive NURBS sphere using the defaults. Rename it to ball.
Transform the sphere. (Figure 1)


click for larger version


Translate X = -4
Translate Y = 5
Scale X = .5
Scale Y = .5
Scale Z = .5


Create a primitive polygon cube using the defaults. We will keep its name, pCube1.
Transform the cube. (Figure 2)


click for larger version


Translate Y = .5
Scale X = 3.5
Scale Z = 1.6


Change pCube1's subdivision inputs. Select the cube and in the channel box select the words polyCube1. Change the following inputs:


Subdivisions Width = 35
Subdivisions Height = 10
Subdivisions Depth = 16


This adds more geometry to the entire cube. The purpose is to provide some detail for our dent. Next, choose Modify > Freeze Transformations and Edit > Delete By Type > History. When dealing with simulation it is important to always make sure your geometry is clean of history and transforms.


Duplicate pCube1 and use its duplicate name, pCube2.
Transform the cube. (Figure 3)


click for larger version


Translate Y = -1
Scale X = .8
Scale Y = .8
Scale Z = .8


Next, choose Modify > Freeze Transformations and Edit > Delete By Type > History.

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Comments

Dashboard_avatar
Feb 18, 2010
Post id: 10194
Report this comment to moderators [SPAM]

Purtroppo il tuo tutorial ha degli errori ed รจ incompleto. Per quanti vorrebbero apprendere le basi del soft body in maya consiglio di seguire altri tutorial pubblicati in internet. Questo non permette di raggiungere il risultato che presenta (con maya 2009, con precedenti versioni non so). Provare per credere.

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