1) Primitives->create nurbs->plane []
2) Change the U patches and V patches to 20
3) Scale it 7 units in the X, Y, and Z
4) Translate it to 5 units in the Y
5) Bodies->create soft body
6) Bodies->create springs
7) Change the damping to 0.05
8) Primitives->create nurbs->sphere
9) Scale it to 3 in the X,Y, and Z
10) Bodies->create passive rigid body[]
11) Check the particle collision check box
12) Under performance attributes, stand in= sphere
13) Select your soft body, select your sphere
14) Connect->connect to collision
15) Deselect your sphere
16) Fields->create gravity
17) Select and hide the springs
18) Now you can hit play, and you have a rigid/soft collision
*) Note: you may want to play with collision layers, etc.
Springs with too much damping can cause the plane to explode
Check bounciness in collision, etc.esto, all the movements are now keyframed and quicker to playback and render
((Colliding Softies with Rigids) | (Dynamics FX)) | ((Colliding) | (Softies) | (with) | (Rigids))
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