Bone-Based Mouth Setup

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81,164

Updated:

Feb 21, 2006

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Maya Versions:

5.x, 6.x, 7.x

Platforms:

linux, mac, windows

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Language:

English

This tutorial is for advanced Maya users to provide an alternative to the standard facial setup using blend shapes. I find that blend shapes are good for simple setups, but making all of those shapes gets tedious after a while and using the same shapes over and over can begin to look, well, "computerish" for lack of a better term. I also find that they can start interfering with each other causing strange-looking deformations. This method is a bone-based deformation system. It gives the flexibility to make unique poses and freely animate facial controls while still being able to use sliders for specific expressions and lip sync phonomes, useful if a character is to be used a lot without a specific goal in mind.

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Dashboard_avatar
Oct 31, 2009
Post id: 8947
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Am I missing something, or is the tutorial been removed? There doesn't seem to be any tutorial pages, just the introduction.

Dashboard_avatar
Jan 01, 2010
Post id: 9657
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The introduction sounds like it would be a good tutorial and someone gave it five stars.

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