How to make a burning laser with fire and smoke

Report this File

Tutorial-thumb

Views:

105,001

Updated:

Jan 30, 2013

Readership Level:

Intermediate

Tags:

laser, fluid effects, fire, smoke, BURNING

Maya Versions:

2011, 2012, 2013

Platforms:

irix, linux, mac, solaris, windows

Owner:

Language:

English

Burning Laser Effect in Maya from Gabriel Gumucio on Vimeo.

 

This tutorial assumes that you have an intermediate knowledge of Maya.

Import the geometry

Download the scene here:
www.gabrielg.se > Tutorials > Effects tutorial "Burning laser"

Load up the scene file, which includes the following geometry:
  • Plate
  • LaserCannon and LaserBeam
  • Motion Path curve (MotionPath)
  • Glowing Sphere (LaserImpactGlow)


Set up animation

  • Create a Locator
  • Rename it MotionPathLocator
  • Select MotionPathLocator and MotionPath and go to Animate>Attach to Motion Path> (Options)
  • In the Options, choose Start/End, and enter ”50” as Start Time and ”290” as End Time
You should now see the Locator moving along the path.
Now, let's make the laser beam follow the locator.
  • Select MotionPathLocator and LaserCannon (in that order) 
  • Go to Constrain>Aim> (Options)
  • Enter the following values: Aim vector: 0, 1, 0 Up vector: 1, 0, 0

You should now see the laser beam follow the Locator. But it moves linearly, lacking elegance. Let's make the motion a little more interesting.
  • Select MotionPathLocator and find the U Value attribute in the Channel Box.
  • Scrub to all the frames where the Locator makes an abrupt turn and set a keyframe on U Value at each such frame.
  • Select all the keys by click-dragging in the Time Slider, right click and choose Tangents>Flat
If you play it back, you'll notice it's now moving more organically. Adjust the spacing of the key frames to your liking. For an industrial robot type of movement, try spacing the keyframes evenly.


Key Shader values

Let's animate the laser beam's shader, to make it turn on and off.
  • In the Hypershade, select LaserBeamShader
  • Go to frame 40 (10 frames before the beam starts to move) and change the Incandescence color to Black. 
  • Right click and choose Set Key
  • Go to frame 50 (where the beam starts to move) and change the Incandescence color to Red (or the color of your choice) with Value (V): 2
  • Right click and choose Set Key
  • Repeat this operation, but reversed, at the last key frame of your motion path.
Tutorial_next_page

Comments

Dashboard_avatar
Dec 02, 2010
Post id: 13174
Report this comment to moderators [SPAM]

how can i download

Dashboard_avatar
Dec 02, 2010
Post id: 13176
Report this comment to moderators [SPAM]

Hi Narendra,
just follow this link here:
http://www.creativecrash.com/downloads/scene-files/c/scene-file-for-tutorial-burning-laser-effect

There is the scene file for the tutorial.

Good luck!

Dashboard_avatar
Dec 02, 2010
Post id: 13184
Report this comment to moderators [SPAM]

I wish this went more into detail as to what each change did and why. Maybe it'd be easier to follow as a video

Dashboard_avatar
Dec 03, 2010
Post id: 13187
Report this comment to moderators [SPAM]

Hi Lancer78,
You're right. I am working on a new and improved version which will be more explanatory.

Dashboard_avatar
Dec 08, 2010
Post id: 13228
Report this comment to moderators [SPAM]

I would loveeee a tutorial video with this! sweet animation :)

Let me know if you have made one :D

(L)

Dashboard_avatar
Dec 13, 2010
Post id: 13273
Report this comment to moderators [SPAM]

Thank you.

Dashboard_avatar
Jan 29, 2011
Post id: 13668
Report this comment to moderators [SPAM]

Extremely helpful tutorial! I worked through it will little problem. I decided to not use autoresize for the fluid and instead made it the same size as the plane image. Thanks for sharing your knowledge.

Dashboard_avatar
Feb 19, 2011
Post id: 13854
Report this comment to moderators [SPAM]

(+﹏+)my maya is 2009

Dashboard_avatar
Feb 19, 2011
Post id: 13855
Report this comment to moderators [SPAM]

“Now, switch to the TrailEmitter tab.
In Basic Emitter Attributes, set the following keyframes for Rate: 10 frames before the TrailEmitter starts to move, value 0.”

which value ?min distance or max distance?

my emitter type is omni,cycle emission is none

Dashboard_avatar
Mar 13, 2011
Post id: 14043
Report this comment to moderators [SPAM]

EXCELLENT!!

Great Effect!

Dashboard_avatar
Nov 10, 2011
Post id: 15473
Report this comment to moderators [SPAM]

realy great tutorial, but Video would be perfect

Dashboard_avatar
Apr 11, 2012
Post id: 16141
Report this comment to moderators [SPAM]

Excellent!Thank you.

Write a Comment

You must be logged in and have verified your email address to leave a comment. Login or create an account